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The bug is that the m2_carbine_1 is using the m2_carbine entity, the vanilla one, when it is supposed to use the m2_carbine_1 entity.
The request is that to add the M1 Garand with scope, a sniper Garand.
**can anyone tell me why the Soviet Maxim MG and BM-37 mortar are indestructible? - cannot figure out how to resolve the problem.
@Floppa gaming
SIG M1920 is now called Type BE SMG, Germany has the MP-28 SMG. The G43 Sniper is coded to function as it does in vanilla AS2 - more like a DMR I guess.
@Dr_Hey
Thanks. These are all good suggestions but I don't have good quality models available for them unfortunately.