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For anyone who use small inset connector, you can make it work by reducing size of connector in the script. Find this
CubeGrid.GridSize*0.5
change into this
CubeGrid.GridSize*0.5-0.15
This will have implications to other connectors too, I believe. I only test vanilla normal connector and inset connector, any modded connector might not work properly if you change this. Or maybe now works where previously not. I believe correct method should be checking from connector models or something, not just guessing from grid size. But hey, this way simpler and works.
Try other values, 0.1 sometimes fail and 0.2 on large connector little too much bump for me. You will need to re-record your dock after editing, automatically overriding previous saved calculation.
Strange... I installed two programmable blocks, loaded the script twice into each. I wrote down the ToBase route for the first one, and the ToMine route for the second one.
I launch ToBase or ToMine, the ship flies to the last recorded dock. Apparently something broke in the game.