Stellaris
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Habitat AI colonisation fix
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2020년 6월 28일 오전 9시 35분
2023년 3월 14일 오후 2시 20분
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Habitat AI colonisation fix

OldEnt님의 1 모음집
Workshop: OldEnt's mods for Stellaris
아이템 11개
설명
Colonises habitats AI is unable to.

This mod addresses a long-standing bug of AI being unable to colonise its own habitats. It will check annually for an uncolonised Orbital Habitat, Ring World section, Planetary Habitat, Dyson Swarm habitat or Planetary Station and start colonisation process for the empire if it has resources needed to pay colony ship costs (varies between empire types).

GitHub: https://github.com/OldEnt/stellaris-habitat-ai-colonisation-fix

See my other mods?
댓글 143
Hot Wet Nobel Laureates 2024년 11월 24일 오후 8시 57분 
Is this still necessary for 3.14.159?
Wearo 2024년 5월 18일 오전 4시 28분 
AzoorFox - No update is needed. Your launcher just gives you warning because the number of this mods version is different from the version of the game. The content of the mod is still functional, because Stellaris hasn't updated or overwritten their own content regarding AI habitat preferences.
In layman terms - do you buy a new car because you need a new license plate? The car is the content, the license plate is the version. The author only needs to open the text file and write 2 different numbers. Nothing will change in the end.
OldEnt  [작성자] 2024년 5월 12일 오전 10시 47분 
This does not need an update AFAIK.
AzoorFox 2023년 9월 21일 오후 5시 44분 
UPDATE WHEN?????
Taipan 2023년 3월 20일 오후 1시 44분 
Nope, it's not, this is not a fix, it's a preference, overwriting AI behavior which is designed to work depending on difficulty levels, resources, etc.
Taipan 2023년 2월 4일 오전 10시 53분 
Is this still needed? AI still dum dum? Thanks.
Marcus Arabela 2023년 1월 8일 오전 10시 33분 
I forgot to mention, thanks for this mod! I have been reluctant to use the Real Space - Planetary Stations mod since the AI didn't know how to effectively use them, but now will be giving the mod a try thanks to your efforts. :steamthumbsup: :steamhappy:
Marcus Arabela 2023년 1월 8일 오전 10시 29분 
The launcher isn't broken, the mod info just hasn't been updated showing it's compatible with the current Stellaris version. It's a little tiresome and ends up requiring the mod being re-downloaded by every subscriber, but insures everyone knows what version it's compatible with. A lot of mods do this, but it's a choice of the mod owner/creator/maintainer whether they take time to do this.

It helps remove confusion from the player base, who might not be as savvy with modding Stellaris, whether a mod is compatible with the current version of Stellaris.

I update the mod info, after verifying nothing needs to be changed, for my small custom race mods after every Stellaris update.

There is no wrong or right way to this, just a choice.
OldEnt  [작성자] 2022년 11월 30일 오후 3시 30분 
There is no update needed because nothing has changed in the mod between versions. Warning in the launcher is meaningless, even if it is broken.
AzoorFox 2022년 11월 30일 오전 6시 32분 
WDYM? IT CLEARLY SAYS "MOD IS MADE FOR ANOTHER VERSION OF THIS GAME" SO A UPDATE IS NEEDED.