RimWorld

RimWorld

955 ratings
Dev In Your Language
7
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.278 MB
26 Jun, 2020 @ 7:24am
26 Aug @ 3:33am
49 Change Notes ( view )

Subscribe to download
Dev In Your Language

Description
Localizable developer actions and view settings

Dev In Your Language is mainly about exposing various dev tools which are untranslatable, like "Spawn Pawn", "Regenerate Map", etc.

It also comes with a handy feature for mod-heavy users even for English users - you can turn off Pșèùðòſòçàſìžàṭìòƞ (See screenshot).


Why?
If you are an English user, not much other than for turning off the pseudolocalization.

If you are NOT an English user, it might help you beginning your mod making adventures. Or just for some fun with dev tools.


Adding a language
You can submit a pull request to the source repository: https://github.com/alattalatta/RW-DevInYourLanguage
Or, make a submod which contains the Keyed translations, and let me know its Workshop link.

I'm just one person so no, don't ask if your language will be supported. Please do it for me.


Supported languages
- Chinese
- English (included)
- Japanese (included), thanks to Proxyer
- Korean (included)
- Russian
- Ukrainian
Popular Discussions View All (1)
3
20 Jan, 2023 @ 3:50am
How do I remove the incomprehensible symbols?
Ars_Mond
145 Comments
Aguastral 27 Aug @ 10:30am 
Ok thank you for your answer :)
alatta  [author] 26 Aug @ 4:29pm 
@Aguastral
You have to wait for the French translation to add newly added strings. I recommend turning off pseudolocalization in the mod setting (see the 2nd screenshot)
Aguastral 26 Aug @ 10:54am 
Hello @alatta, I was using French language, it's quite weird because it's only some words, not every dev button. Trigger incident, Trigger incident x10 but not Trigger incident w/...
Proxyer 26 Aug @ 7:30am 
@alatta
The fork to the new RW-DevInYourLanguage has been completed. From now on, I will submit the Japanese translation here. Also, I think there are no problems with the Japanese page (description) on the workshop page.
Proxyer 26 Aug @ 7:24am 
Understood. Thank you.
alatta  [author] 26 Aug @ 3:50am 
@Proxyer
Thank you as always! FYI I've just changed the git repository - please make future PRs toward the new repo.

Also, would you check the Japanese translation of this mod page? Is it OK?
alatta  [author] 25 Aug @ 7:37pm 
@Aguastral
How weird? What language are you using?
Proxyer 25 Aug @ 4:20pm 
Hello, author alatta.
Thank you for update works. :cupup:
I update the Japanese translation for this mod (Monoworld). So I sent Pull request from GitHub. Please confirm and merge. Thank you.
Aguastral 25 Aug @ 12:39pm 
Hello, since the last update, actions like "Trigger incident" is weird like I did not installed the mod but it was normal before the update.
alatta  [author] 25 Aug @ 10:46am 
Also, from now on, other mods may get their debug actions translated if desired. Define keys in the format of "DebugAction_{MethodName}". Lack of such key will use either whatever defined in the assembly, or simply the method's name.
(which is like before)
(this wasn't tested)