Transport Fever 2

Transport Fever 2

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Realistic Train Brake
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Misc: Script Mod
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331.724 KB
22 jun 2020 om 0:15
1 wijzigingsnotitie (weergeven)

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Realistic Train Brake

Omschrijving
With the June update (Min. Build 28962), there is a new parameter, which can modify the brake deceleration of trains.
You can adjust this with the (also new) mod settings in the loading menu.

The default value of the game is 2.5 m/s², which sometimes seems very hectic.
A realistic value, also default of this mod, is 1 m/s².

https://www.youtube.com/watch?v=4hB0YWz_AVI


If you like to support my mod development, you can donate here:
[paypal.me] Thank you!
83 opmerkingen
VacuumTube  [auteur] 21 jan om 12:35 
not directly possible. Use invisible weights.
Mr.Krash 20 jan om 11:25 
Здравствуйте. А как сделать плавный разгон поезда?
Hello. And how to make a smooth acceleration of the train?
muffin 15 jan 2024 om 6:23 
I've discovered that it's actually the built-in "Legacy vehicle" mod that causes this extra vehicle to appear. I thought it was caused by Realistic Train Brake, but now I see that this is only because enabling RTB causes Legacy vehicle to get enabled as well. Sorry for the wrong report and thank you for your time!
VacuumTube  [auteur] 11 jan 2024 om 11:15 
This bug existed every since and has nothing to do with this mod. It happens even with no mods.
muffin 11 jan 2024 om 6:47 
I've found that this mod causes the "Asian Horse-Drawn Carriage with Side Stakes" road vehicle to become unlocked in 1875 with all three of the vehicle sets (America, Asia, Europe) instead of just the Asia set.
I've tested and verified this in a new save with American vehicles without any other mods enabled. And I've observed this with the Europe set in past saves.
I'd appreciate if you could fix this. And thanks very much for this mod, I love it!
Far_Rockaway 12 mrt 2023 om 17:14 
Use "Additional Weight" mod to achieve realistic acceleration
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2921438560
VacuumTube  [auteur] 7 jan 2023 om 4:47 
The train physics is relatively accurate (despite gradients). What is unrealistic is that the driver immediately goes full power and that the resulting acceleration is not limited. This happens esp. for light weight trains with high power (single loco or powered cars). Even if the traction force would allow this high acceleration, in reality it could cause slipping.
jetzcorp 1 jan 2023 om 22:52 
I'm a bit confused by the commenter who wanted realistic train acceleration. If I build up a train with a realistic weight and horsepower, it seems to accelerate about like they do in reality. That said, a realistic North American train is about as long as the average distance between towns in this game, so I'm inclined to think the real problem is tiny overpowered trains.
AverageEuropeanTramEnjoyer 19 jun 2022 om 13:41 
Oh, that's sad :(
VacuumTube  [auteur] 19 jun 2022 om 11:31 
The only way for realistic acceleration is a hard limit for the resulting acceleration (e.g. 1-1,5 m/s²). I told this UG long before. The vehicle dynamics can't be modded.