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That is good to know, thanks for letting me know and also for the suggestion.
My ai just walking through the walls or sometime buildings, maybe somebody know how to fix that?
Yeah no idea, doesnt sound related to the map as there is nothing used with dgxi in its name by me.
Made some changes according to your observations, reducing clutter density, draw distance and swapping the thistle object (partly).
I have not tested if it makes any impact or by how much however.
No problem. Happy to help!
I tested with c_Grass_BrushHigh_Green.p3d which looke visualy pleasing instead of the thistle but you'll probably find something that makes it run a bit smoother that is to your liking :)
Looking forward to the update :)
Wow that is some in-depth analysis :D
Thanks, I'll adjust the config in the coming days/week to reduce clutter density and range a bit, although not to the point of more heavy visual impact. I'll reduce the thistles as well, although I find it very interesting to be causing that in the first place as it is just a clutter object from the base game.
Either way, thanks a lot!