Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
As an update it appears to happen when you delete something close to the asset. I had additional track acting as a spacer between lines. After completing the pipe work I deleted the spare track and the closest pipework appeared to lose its z-axis co-ords.
Might be useful to anyone using the mod (which I love btw) to delete spare track before you start your build.
I created a section of raised pipework then saved. When I reopened the game a few of the pipes were now at ground level.
Have you seen this effect and is there a work around?
Cheers
Bob
https://www.transportfever.net/filebase/index.php?entry/5773-oil-terminal-and-pipeline/
Da ich kein Modder bin, habe ich aber noch folgende Frage: Wäre es überhaupt möglich in TF2 eine „echte“ Pipe-Mod zu erstellen, die dann tatsächlich Flüssigkeiten wie z.B. Öl transportiert?
Nicht mit diesem Mod. Es ist einfach ein 'asset'