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Nahlásit problém s překladem
I do plan, and even dabbled a little in porting this mod to wh3 (including fresh new unit models), but I will be frank in saying that it will not happen any time soon. 1) I will be unable to do any kind of substantial modding work for the foreseeable future, at most keeping my current wh3 ones updated, and 2) I want to make such a port as quality as possible, so when I do get to work on it, I want to invest the time needed to make it work as well as possible, and I already suspect that porting the scripts for the forbidden workshop will be a headache and a half. Thank you for the support and kind words.
if you don't then I understand, thank you either way for making a great mod.
Uhh, not entirely sure. Off the top, it sounds like that's the correct line to change and it would be just more or less that. That should be the right name for the shockvermin. You sure it was for the right spell, not overcasted or anything? What happens when you try it like that? Maybe its not over-writing correctly or something.
(that said, idk why replace the summon for plague monks when you can get crafty and try making a whole new summon spell for warlock engineers :) )
Thanks for enjoying the mod.