Cities: Skylines

Cities: Skylines

558 beoordelingen
2-Lane Two-Way Country Road
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Assets: Road
Bestandsgrootte
Geplaatst op
6.663 MB
24 mei 2020 om 14:10
1 wijzigingsnotitie (weergeven)

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2-Lane Two-Way Country Road

In 2 verzamelingen van Delta 5-1
Vanilla+ Roads: Rural Roads
4 items
Vanilla+ Roads One Click Collection
160 items
Omschrijving
The Country Road is designed to carry moderate traffic volumes, at speeds up to 80 km/h (50 mph), while allowing pedestrian access and zoning.

Details (this and related roads)
✔️ Country Road ✔️
Lanes
1 (One-Way)
2 (Two-Way)
2 (Two-Way)
Speed limit
50 km/h
50 km/h
80 km/h
Zoning & pedestrian access
Yes
Yes
Yes
Roadway width
3 m
6 m
9 m
Footprint
10 m
13 m
13 m
Road markings
No
Limited
Yes
Bus bays
Yes
Yes
Yes
Bridge and tunnel variants
Yes
Yes
Yes

Footnotes
The road is designed to blend in as much as possible with vanilla roads.

If you like this road, check out other roads in my collection.
31 opmerkingen
Delta 5-1  [auteur] 25 okt 2024 om 12:39 
Hi caddywonkus, been a while since I last used the asset editor, so I expect I would need to pull out quite a few of my own hairs to get the road re-published ;)

Some options I can think of:
1. ModTools mod. This will allow you to edit the unlock milestone (or any other property) in the asset editor. You'd load the road in the asset editor, open the ModTools dialog, find and edit the property and save it as a separate asset.
2. 'Unlock all milestones' in-game mod.
3. Game Anarchy mod. Seems to allow unlocking assets, I'm guessing without unlocking milestones. Not used it myself though.

Hope that helps.
caddywonkus 25 okt 2024 om 11:25 
Is there some simple way to enable this road at the very start? I know how to tweak milestones on custom assets in the Asset Editor, but there's no such thing for roads. I -think- in this case it's because this one was built as a highway. But this road is PERFECT for starting a new city in the middle of nowhere when the default suburban-looking ones just don't belong anywhere yet, and the gravel road is... well, a gravel road.

Massive thanks to you, Delta 5-1, if you republish it unlocked. But I'd be perfectly happy to just tweak it myself, except that I've already pulled out too much hair trying to figure out HOW! :)
Truffletoot 10 jun 2023 om 0:43 
Great roads!
OneNiner 26 feb 2023 om 3:59 
I noticed that service vehicles will not service buildings on any other roads that are placed after this road. Meaning if I have any normal roads attached to this road, the buildings on all those normal roads will not get serviced. Anyone else noticed this?

The way around this is to have services placed on the normal roads after this country road but this takes away the option of having small country side scattered housing.
Ni Hao 15 apr 2022 om 9:21 
Trolleybus version?
Hayran 7 mrt 2022 om 13:48 
Need a version without traffic lanes/line markings. :steamthis:
Moldy cheese hat finances 25 feb 2022 om 8:01 
Thats great! I was about to build my hometown place but i couldn't find any assets and mods to remove those props and pavement because i never saw pavement and firehydrant inside of forest road lol, thanks!:steamhappy:
Zolik 12 feb 2022 om 23:01 
is it able to get road lights to the network?
Axo 5 feb 2022 om 17:31 
I would absolutely love if this road could get 2+2, and 2+1 variations - for one of best looking bridges in workshop (way better than paid ones from CCP, you are really talented. I am using them enlarged with node controller for my national roads, maybe even 3 and 3+3 for hwy bridges?) and making "not really visible" turning lanes in my rural/small towns area. Would it "go to the roadmap" anytime?
GamingBren 22 nov 2021 om 13:35 
Can we get a 2+1 asymmetrical country road? It would allow for us to make turn lanes on country roads while keeping that rural look and feel.