安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題














The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2101551127 [Painter.dll] has caused an error [ModException]
Details:
System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) UnityEngine.Texture2D.GetPixels32 (int) <0x0007b>
at UnityEngine.Texture2D.GetPixels32 () <0x0001e>
at Repaint.Repaint.ColorizeLods () <0x00260>
at Repaint.Loading.LoadedActions (ICities.LoadMode) <0x000fd>
at AlgernonCommons.LoadingBase`1.OnLevelLoaded (ICities.LoadMode) <0x00301>
at AlgernonCommons.Patching.PatcherLoadingBase`2.OnLevelLoaded (ICities.LoadMode) <0x002fa>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch1 (LoadingWrapper,SimulationManager/UpdateMode) <0x0008b>
may be not the mod itself, but when usin it with huge texture buildings, gotta be careful wit dat
Invert inverts the color map, to color parts of the model that normally aren't affected. If you don't know what this means, you don't need it.
Maybe something like how the roads have an option to colour all the roads that colour, something similar to colour all asset of that type a certain colour
By default, the color set in Recolor only applies to the area of the building that the creator has set to have color changes - the asset creator does this by creating what's called a "color map", which tells the game which parts of the building change colors and which do not.
If no color map is set by the creator, then the whole building will change color (what you're seeing with the residential buildings you mention), as the game has no information about what to color and what to leave (and obviously can't guess).
The "colorize" option duplicates that behavior for assets that do have a color map, in case you want to disregard the asset creator and color the whole building. The "invert" option does the same, but leaves the areas covered by the color map alone.