DayZ
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Code Lock Jammer
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Type: Mod
File Size
Posted
Updated
12.628 MB
13 May, 2020 @ 10:31am
16 Mar, 2021 @ 11:49am
16 Change Notes ( view )

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Code Lock Jammer

Description
Code Lock Jammer!

Code Lock Jammer is an add-on for Code Lock and introduces a new form of base raiding. It allows the user to jam a lock temporarily, opening a gate to gain entry. The lock restores itself automatically, shutting the gate. Jammers have a limited use. By default, they are limited to 2 uses per item. One use to get in, one to get out.

If you like the mod and use it on your server, please

It helps me feel good about myself and get the mod noticed.

The mod config (with default values):
{ "DamageOnUse": 50, // 50% damage per use, allowing to get in and back out through 1 gate "RelockTime": 10.0, // Gate will close after 10 seconds (or on server restart) "JamTime": 30.0, // Time it takes to jam a lock "CanJamLock": "true" // "true" or "false" to enable or disable lock jamming. }

Important note for server owners:
Load @CodeLockJammer after any mod that adds base building items, containers and codelock modifications!

To disable destruction of codelocks by hacksaws and the like, set "CanRaidTents" and "CanRaidGates" in the Codelock config to "false".

[www.dawnofthez.co.uk]
For any suggestions or bugs please head over to our community discord:
[discord.gg]

Compatibility
Please see the Discussions section for the mods that are known to be compatible and those still in development.

License
  • Repacking this mod into a server pack or mod pack is not allowed.
  • Monetization while using this mod is allowed. If you do, please consider buying me a cup of coffee or a beer through the Donate button below

If you enjoy the mod and want to buy me a beer or a cup of coffee, please feel free (but absolutely not obliged) to
[www.paypal.com]
Popular Discussions View All (4)
0
27 Jan, 2021 @ 4:55am
PINNED: Mod Compatibility - Working
MueR
0
24 Jan, 2021 @ 8:52am
Code Lock Jammer v1
MueR
44 Comments
Atlas 21 Mar @ 3:15am 
I'd love for this to be usable on the Underground Base Hatch, to grant temporary access to them.
Hopefully in the future?
Добрый :D 17 Sep, 2024 @ 10:48am 
С установкой данного мода, сервер не запускается, незнаю как у других!
MueR  [author] 10 Nov, 2023 @ 9:10am 
@Smokinall no it does not.
Smokinall 8 Oct, 2023 @ 3:28am 
does the CodeLock Jammer work on expansion codelocks?
I cant seem to work it
Spartan10MM 17 Aug, 2023 @ 2:26pm 
im curious im looking for a solution to gun safes and lockers being unable to be raided with a code lock on them. would this work for that?
(vL) Radix 8 Apr, 2023 @ 6:44pm 
An allow or block list will be more than enough. Classnames setup is for admins to set up correctly i think.
MueR  [author] 8 Apr, 2023 @ 5:23am 
I'll look into implementing a blacklist. I feel an allow list would require too much setup for server admins and might result in "bugreports" that the mod doesn't work simply because they haven't set up the classnames for all compatible mods.
(vL) Radix 7 Apr, 2023 @ 6:46am 
As @Maestro says, iths posible to add some kind of json configuration where you can define the object that can be jammed? In example i can enable jamming on doors but denny it on safeboxes.
MueR  [author] 25 Jan, 2023 @ 10:39am 
I haven't tested it myself, since I never play expansion. If Expansion hasn't changed the basic functionality of the Code Lock mod, then it should. Feel free to let me know if it doesn't.
BrandedGuts 20 Jan, 2023 @ 7:27pm 
Does this work with Expansion Code lock?