Arma 3
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Pook Skymaster
   
Palkinto
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Data Type: Mod
Mod Type: Plane
Tiedostokoko
Julkaistu
Päivitetty
54.321 MB
1.5.2020 klo 20.16
9.5.2020 klo 9.06
4 muutosilmoitusta ( näytä )

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Pook Skymaster

1 kokoelmassa, tekijä hcpookie
Pookie's Playhouse
58 luomusta
Kuvaus
Cessna 337 and O2A Skymaster plane... I finally ported it from A2! Includes weaponry used during period conflicts including Vietnam era and Rhodesian bush war era weapons. Rocket pods, smoke marker rockets, "Frantan" napalm, "Golf" HE bombs, gun pods, and area illumination flares (via countermeasures). Military CAS, FAC (smoke marker and illum flare model) and observer/transport models available. Cessna 337 for Civ faction.

Signed; key is included.

Also support for LESH towing!

Note - textures should be considered "in progress" for now!
Suositut keskustelut Näytä kaikki (2)
0
5.5.2020 klo 7.33
Smoke marker rockets
hcpookie
0
5.5.2020 klo 7.32
Illumination flares
hcpookie
27 kommenttia
JoeWithDaFlow 6.7. klo 19.37 
is there a way to get this for arma reforger?
ICT 6.7. klo 2.19 
1. do any of your other mods have access to the golf he bombs that are available to this.
2. Is there any way to make the golf bombs available to other vehicles like in configs, obv i mean diy but if you know and could point i can figure it out lol.
3. do you also happen to know of any other mods with golf bombs, since you made em i figure you may know if any happened to exist when you started this.
4. I love the golf bombs obviously lmfao and am also probably obviously making a rhodesia faction.
5. TLDR pookie makes the best mods and argueably overall top 5 creators of mods in general in my 5000 hrs, could not even play this game that long without this virtual crack cocaine.
Mr Noseybonk 22.8.2023 klo 8.47 
Pook's stuff is always VHQ!
Aar0N5463 25.2.2023 klo 6.58 
Hi!

Love your mods!


At least for me the plane did not slow down in a correct way when landing.
Could you try these values in pook_O2A.pbo's config file:

noseDownCoef=0; delete this line.
flapsFrictionCoef=3;
gearsUpFrictionCoef = 3;
draconicForceXCoef = 7.5;
draconicForceYCoef = 1;
draconicForceZCoef = 2.5;

I think that noseDownCoef is not in use.
Increasing flaps and gears frictions values makes the plane land better and more realistic way.
There was not a gears up friction values and draconic xyz forces.
LEE O C 27.9.2022 klo 4.10 
hi im having trouble making ai attack targets on ground. whats the best ALT and 'combat stance' to use for ai? it fires a couple of rockets after a while but no bombs
great mod btw
Dagman17 2.9.2021 klo 21.30 
hey hcpookie, im an aircraft mechanic and I currently have a skymaster in the shop if you need any pics lemme know
lizardbolo 7.5.2021 klo 21.34 
Hi, just a head s up, after last update all textures especially on tail section seam to be messed up.

Regards.
hcpookie  [tekijä] 18.2.2021 klo 6.41 
I added the model to Unsung some time ago; I have lost track so I think they have made changes to the Unsung version.
Brainreaction 17.2.2021 klo 15.46 
is this the same plane as in the unsung mod?
battlemage 8.2.2021 klo 11.43 
Appreciate the fact you've added frantans, love using them and this plane! Do you know of any "hidden gem" mods for a hawker hunter, or a canberra bomber?