Arma 3
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MGSV Fatigues (V3)
   
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Data Type: Mod
Mod Type: Character, Equipment
Tamaño
Publicado el
Actualizado el
463.971 MB
21 ABR 2020 a las 9:34
17 MAY 2020 a las 18:10
3 notas sobre cambios ( ver )

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MGSV Fatigues (V3)

Descripción
Commissioned Addon for ArmA 3 featuring the likeliness of MGS:V TPP Sneaking Fatigues, Vest and Scarves.

-Fatigues - Lizard, Urban Tiger, Ocelot Black, "Citrullus", DDPM, DPM, "Desert Fox" , Desert Tiger, German Flecktarn, Lenti, Horsky, Olive Drab, Multicam, Rhodesian Brushstroke, Steel Khaki, Green Tiger, Japanese Type 3 Fleck, "Wetwork" , and Woodland
-Fatigues come in both Rolled and Unrolled sleeves variants of each camo/color.
-Scarves and Vests - Black, Tan, Green (and an Ocelot Red Scarf).

UPDATE V3 : "Old MSF" Motherbase Vests. These vests are combat-focused, meant for guards and troops, as opposed to stealthy Snakes. As such, they will have increased load capacity and armor values, while also being heavier. (Pictures of MSF Vests not currently shown)

Note : Any weapons or Headgear shown are not part of the mod. The Cigs and Eyepatches are a different mod made by this mod creator.

All Fatigues, Vests and Scarves are product made by the amazing "Facel" , and are purchased by Wulfe C. Matrax.
63 comentarios
Mini Waz 7 DIC 2024 a las 11:27 
Sent a request to Facel for a possible commission.

Would to be possible to make an addon featuring the Full Helm (Knight Helmet) from DayZ into Arma 3?

Thank you
Bacalhau Seco 14 ABR 2023 a las 16:16 
kept you waiting huh
War Daddy 9 ABR 2023 a las 19:39 
would love a Sam Fisher set
Dasssanie 14 ABR 2022 a las 7:28 
meh
ruseruse21 14 FEB 2021 a las 11:47 
should make some missions or faction
Wulfe  [autor] 23 NOV 2020 a las 20:48 
Anytime!
Deadlypanda920 23 NOV 2020 a las 15:56 
Thanks appreciate the help
Wulfe  [autor] 23 NOV 2020 a las 15:49 
Oooh okay, so you're trying to put it on in the Editor on either an AI Unit or Player Unit? If so, thats going to disappear regardless, unless:
- When a player uses it, the game will always spawn the player with what their ArmA 3 Profile has equipt (shades, a mask, whatever, but you yourself can select the scarf and spawn with it that way)
- For AI Units, especially if you're using something like ALiVE or CFP, you may need a client-sided Editor/Zeus enhancer (I use 3den Enhanced) to Disable randomization in said units Attributes (double click the unit, scroll around until you see it)

Sorry for the confusion, hope it helps! I've been playing ArmA and Zeusing and Mission Making for years now, doing it for the unit I founded, the CLEMC.
Deadlypanda920 23 NOV 2020 a las 12:32 
No it, it just disappears, for instance when in the editor, I will equip the scarf to a rifleman for example, and if I start the map, it disappears off the model, doesn't matter if I'm playing that specific unit or simply spectating
Wulfe  [autor] 23 NOV 2020 a las 12:04 
@deadlypanda920 , this is the first time I've heard of it, is there any sort of error message that pops up?