Arma 3
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MGSV Fatigues (V3)
   
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Data Type: Mod
Mod Type: Character, Equipment
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463.971 MB
21 apr 2020 om 9:34
17 mei 2020 om 18:10
3 wijzigingsnotities (weergeven)

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MGSV Fatigues (V3)

Omschrijving
Commissioned Addon for ArmA 3 featuring the likeliness of MGS:V TPP Sneaking Fatigues, Vest and Scarves.

-Fatigues - Lizard, Urban Tiger, Ocelot Black, "Citrullus", DDPM, DPM, "Desert Fox" , Desert Tiger, German Flecktarn, Lenti, Horsky, Olive Drab, Multicam, Rhodesian Brushstroke, Steel Khaki, Green Tiger, Japanese Type 3 Fleck, "Wetwork" , and Woodland
-Fatigues come in both Rolled and Unrolled sleeves variants of each camo/color.
-Scarves and Vests - Black, Tan, Green (and an Ocelot Red Scarf).

UPDATE V3 : "Old MSF" Motherbase Vests. These vests are combat-focused, meant for guards and troops, as opposed to stealthy Snakes. As such, they will have increased load capacity and armor values, while also being heavier. (Pictures of MSF Vests not currently shown)

Note : Any weapons or Headgear shown are not part of the mod. The Cigs and Eyepatches are a different mod made by this mod creator.

All Fatigues, Vests and Scarves are product made by the amazing "Facel" , and are purchased by Wulfe C. Matrax.
63 opmerkingen
Mini Waz 7 dec 2024 om 11:27 
Sent a request to Facel for a possible commission.

Would to be possible to make an addon featuring the Full Helm (Knight Helmet) from DayZ into Arma 3?

Thank you
Bacalhau Seco 14 apr 2023 om 16:16 
kept you waiting huh
War Daddy 9 apr 2023 om 19:39 
would love a Sam Fisher set
Dasssanie 14 apr 2022 om 7:28 
meh
ruseruse21 14 feb 2021 om 11:47 
should make some missions or faction
Wulfe  [auteur] 23 nov 2020 om 20:48 
Anytime!
Deadlypanda920 23 nov 2020 om 15:56 
Thanks appreciate the help
Wulfe  [auteur] 23 nov 2020 om 15:49 
Oooh okay, so you're trying to put it on in the Editor on either an AI Unit or Player Unit? If so, thats going to disappear regardless, unless:
- When a player uses it, the game will always spawn the player with what their ArmA 3 Profile has equipt (shades, a mask, whatever, but you yourself can select the scarf and spawn with it that way)
- For AI Units, especially if you're using something like ALiVE or CFP, you may need a client-sided Editor/Zeus enhancer (I use 3den Enhanced) to Disable randomization in said units Attributes (double click the unit, scroll around until you see it)

Sorry for the confusion, hope it helps! I've been playing ArmA and Zeusing and Mission Making for years now, doing it for the unit I founded, the CLEMC.
Deadlypanda920 23 nov 2020 om 12:32 
No it, it just disappears, for instance when in the editor, I will equip the scarf to a rifleman for example, and if I start the map, it disappears off the model, doesn't matter if I'm playing that specific unit or simply spectating
Wulfe  [auteur] 23 nov 2020 om 12:04 
@deadlypanda920 , this is the first time I've heard of it, is there any sort of error message that pops up?