Cities: Skylines

Cities: Skylines

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Low-Tri Filler Pine Pack
   
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7.614 MB
18 apr. 2020 la 16:47
23 sept. 2020 la 16:13
4 jurnale de actualizare ( vizionare )

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Low-Tri Filler Pine Pack

În 1 colecție creată de Greyflame
Greyflame's Nature
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Descriere


Introduction

This is a pack of 4 unique pine tree assets. These are designed with bare-minimum tri count so they can be packed in tight without taxing your computer too much. You can use them to fill gaps between more detailed trees, or use them on their own if your computer struggles with more detailed assets.

These are basically inspired by Pdelmo's ultra low tri trees; I thought it would be good to have a pack that fit the rest of my pine set.

2020 9 23 Update

* Remodeled every tree to fix a variety of mesh errors and improve overall quality. Fixed a lot of floating branches, etc.
* Better tri count optimization. Used a bit more where it counts and way fewer where they didn't matter.
* Improved the texture with ambient occlusion and better coloration.
* Every asset across all 4 packs now share a single 512 x 1024 texture, maximizing loading screen mod gains.
* Re-enabled tree sway. See mod recommendations below.
* More cohesive look between the 4 packs in the set. The scrub trees look fuller, the low tri trees look more like their detailed siblings, and the fallen and stump props better match the textures of the trees.

The Pine Family

I've released 4 packs of related assets for these trees, and you can pick which ones work best for you.

* The original Pine Forest pack has 11 moderately detailed trees, including 4 dead trees and one that's on its way out. These have tri counts around 1000 or lower, which is fairly average for Skylines trees of their size.

* The Low Tri Filler pack adds 4 low-tri trees resembling the living trees in the original pack. All four are under 300 tris, which is about as low as it gets. These can be used to pad out forests or used on their own for performance conscious players.

* The Pine Scrub pack includes 11 smaller trees and bushes. Unlike the tall and narrow trees above, these ones come in a variety of shapes. They work as forest underbrush, as krummholz for rugged environments, or as decorative landscaping trees.

* The Fallen Pine Props pack includes logs, fallen trees, and stumps, all in prop form. This pack is for people interested in detailing forests. This pack requires a bit more patience than the trees by nature of the way props work.

Technical

- All 37 assets across the four packs share a single 512 x 1024 texture set. The Loading Screen Mod should eliminate the vast majority of functional RAM requirement for these packs.

- Tree LOD Fix is critical as always, and the larger trees may warrant Ultimate Level of Detail

- These assets no longer have a modified tree sway. I now recommend using the Tree Movement Control mod to reduce sway, which can eliminate sway on LODs as well, and doubles for random tree rotation.

[www.patreon.com]

22 comentarii
Crystal Rose 21 mart. 2023 la 21:45 
This is Pine Tree Heaven! Amazing work! Thank you for sharing. Two thumbs up, fav'd and subscribed. Good Luck with this mod and all your future endeavors.
Vahlee 18 dec. 2022 la 19:50 
I really like these, I'm gonna use them! Thank you!
ashlandky62 6 mai 2021 la 17:50 
Used these in my newly released map - GRAYSTONE GRANARY.
Pz.Magnus 11 apr. 2021 la 4:10 
Thank you very much for the pine tree packs.
ashlandky62 18 ian. 2021 la 13:20 
Looks great! Used extensively in my just release map - Potomac Plateaus.
Tornado Avenger 21 dec. 2020 la 17:24 
Broken asset error message when loading?
Greyflame  [autor] 18 nov. 2020 la 8:30 
@ossi.h - I'm not sure! Can you provide more information, preferably with a screenshot?
olento.h 18 nov. 2020 la 8:01 
looks nothing like in the description.

Whats wronng?
Greyflame  [autor] 20 mai 2020 la 16:15 
It is not intended; I'm not sure there's a way to fix it, but if I can figure one out that I will so they match up.
Kago™². 19 mai 2020 la 3:02 
Oh, dont worry. Just a few (countless) google searchs were done xD.
The LOD stills moving tho. Is that intended?