RimWorld

RimWorld

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Infusion 2
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Mod, 1.4, 1.5
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813.030 KB
16.4.2020 klo 5.23
20.5.2024 klo 3.50
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Infusion 2

Kuvaus
Random equipment enhancements and enchantments - the infusions.

Infusion 2 is a complete rewrite from scratch of the original Infusion[ludeon.com] (and its maintained version, Infused) mod.

Infusions are like enchantments—they are applied randomly when an equipment is created, providing some stat bonuses or special effects like poison and vampiric healing. Based on the equipment's type and quality, they may get several infusions. (configurable)

Think infusions as prefixes and suffixes of procedural items, from hack and slash games, such as Diablo III or Pillars of Eternity.

Compatibility

These mods are compatible:
- Moyo 2.0 (Patch included in it)
- Quality Colors
- Quality and Durability (No guarantee for other similar mods)

Not compatible with most "mode changing" or transforming weapons (Moyo 2.0's Laminar weapons are compatible). It won't break your game, but infusions will change every time the weapon transforms.

Most other weapons will be fine.

This mod is partially compatible:
- Vanilla Events Expanded (Apparels and weapons in the drop pod events might not get any initial infusions)

No data for other 1.5 mods yet.

FAQ

How do I extract infusions?
- Click an equipment with the infusion you want. Open Infusions tab. Click the infusion in the list. It should be highlighted with a yellow background. One of your crafting colonist will extract it when they can. (You need an empty infuser)

How do I get rid of unwanted infusions without an empty infuser?
- Follow the extraction step. Click the designated infusion again. It should now be highlighted with a red background instead. One of your crafting colonist will remove it when they can.

Can I craft infusers?
- No, it will never be. You need to buy them from traders or settlements. Or make a 3rd party mod.

I can't use infusers.
- You can't use them yourself. Click an equipment you'd like to infuse, then open its Infusion tab.

ReflectionTypeLoadException getting types in assembly Infusion: ...
- Your mod order is wrong, or missing one of the required mods.

Is it compatible with Infused?
- I don't think so.

Combat Extended
- CE has built-in patch for Infusion 2.

Error!
- Steam Workshop's mod updates are not immediate. It might be caused by FSharp.Core updates. So before reporting one, try unsubscribe FSharp.Core first, subscribe again, and give it another shot. See if it resolves itself.

External Languages

Japanese by Lucifel
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2063008864

Third Party Expansions

Infusion 2 Expansion by JEMLPro
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793 kommenttia
EricC 27.7. klo 19.26 
Please make this for 1.6, loved this mod!
Vra4 26.7. klo 7.13 
Thismod was the best.
Press "F" to o7
F
o7
Inaki 24.7. klo 10.45 
o7 Thanks for all the fun this mod gave.
Gyger 22.7. klo 7.14 
There are already a few mods that let you craft Odyssey unique weapons. I haven't tested any of them so I won't give recommendations yet.
jackdawson0103v 20.7. klo 10.40 
bro pls
elĐeve 16.7. klo 20.48 
upgrade it anyways dude! i lvoe infusion it gave more fun to the guns
temirlan200125 16.7. klo 1.43 
1,6?
R3tr0_g5m3r 15.7. klo 4.41 
looks like odyssey's built-in infusion system is flexable enough
to continue this mod
CodeRen 14.7. klo 13.26 
pls