Transport Fever 2

Transport Fever 2

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Town Building Filter (Level) / No Skyscrapers
   
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15 apr 2020 om 5:32
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Town Building Filter (Level) / No Skyscrapers

Omschrijving
The Town Buildings, which are automatically constructed by the AI, can be filtered by Level (which roughly means height).
Together with Town Building Filter (Era), this is the ultimate control over town buildings and thus the cityscape.

Buildings with Level 2, 3 and 4 can be activated/deactivated in the (deprecated) Mod Settings (see this guide). After changing, you have to reload the game.
The default setting is Level 4 off, so no skyscrapers are built.

The filter only applies to new buildings, existing buildings are not changed.
Starting a new game or using the town generator, the filter works directly.
When adding to a savegame, the buildings are replaced over time with the automatic town development.
84 opmerkingen
iioft 13 nov 2023 om 6:09 
@author I made a version with new in-game mod options API, hope you don't mind (please let me know if you do)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3082006939
jazb98 25 sep 2023 om 14:04 
The unstated genius of this mod is that if you play a full game through from 1850, it should over time create towns/cities with older architecture in the core and newer towards the periphery (so long as you level up more central buildings before the era changes), just like real life. I've played a game from 1960 to 2020 with only Levels 1 and 2 allowed, and it has produced that effect. I still have buildings standing from 1960 right where you'd expect them to be: Level 2 in the core and Level 1 in the mid-suburbs. Moreover, some of my towns got a bus route to the city later than others, and this shows in the architecture of the more developed centre - pre-1990 new bus routes have generally resulted in Era B town centres, while post-1990 new bus routes have created much more modern-looking Era C town centres. Applying this to a town from 1850 and building it up through the ages would add a whole new level of realism - can't wait to try it out. Simple concept but fantastic result!
VacuumTube  [auteur] 19 jun 2023 om 12:22 
no, it's just a filter
jazb98 19 jun 2023 om 11:09 
Does this mod replace e.g. Level 4 models with Level 3 ones so that the highest level still exists functionally if not aesthetically, or does it get rid of the functionality of higher land value levels altogether?
VacuumTube  [auteur] 26 apr 2023 om 11:45 
Yes but I cant guarantee that the town will spread that far reaching the same population
Myron 26 apr 2023 om 9:06 
Is this basically like that it wont generate towns anymore that are just going up into the sky anywhere possible but instead rather spread flat around the surface?
Saffram 4 mrt 2023 om 6:51 
Oh ja danke !! Das müssten die Spielentwickler standardmäßig für jede Stadt einzeln implementieren.
VacuumTube  [auteur] 16 dec 2022 om 9:55 
no.
The concept of cities and towns have to be implemented by the game developers.
villavine10 15 dec 2022 om 13:58 
Is it possible to make a town tuning version of this mod? So that one town can have skyscrapers and the others cannot
23m5 1 aug 2022 om 3:16 
Ein sehr guter Mod! Vielen Dank!!
Wäre es möglich, eine Mod zu programmieren, die unterschiedliche Einstellungen für einzelne Städte zulässt? (Mit persönlich fehlt eine Möglichkeit Dörfer und Kleinstädte neben Großstädten existieren zu lassen, bzw. nervt es mich, dass sich ohne speziellen Eingriff jedes Dorf zu einer Metropole entwickelt ... ;) )