Garry's Mod

Garry's Mod

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Sabre-aN's Headcrab Zombie Mod
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Content Type: Addon
Addon Type: NPC
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
31.175 MB
21 Dec, 2013 @ 6:36am
11 Nov, 2017 @ 4:54am
14 Change Notes ( view )

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Sabre-aN's Headcrab Zombie Mod

Description
In short, what this mod does is:
-Adds 25 new Headcrab Zombie variants.
-Adds new Headcrab Zombie playermodels.
-Adds a 'Skin Randomiser' feature that will randomly change the skin of the zombies spawned naturally by the map, and the ones from the NPC spawnmenu that have a '?' on their icon. The skins used can be configured from a menu in your utilities menu.

Want the Rebel Zombies for your Half-Life 2 games? There's now a small model replacement addon for that, get it here: http://www.moddb.com/games/half-life-2/addons/sabreans-hl2-headcrab-zombie-improvements

!THIS MOD REQUIRES HALF LIFE 2: EPISODE 1 MOUNTED IN GARRY'S MOD FOR THE ZOMBINE NPCS TO WORK FULLY! With only Episode 2 mounted (not Episode 1) they will appear in the spawnmenu but may have no sounds. Without Episode 1 or 2, they will not appear in the spawnmenu at all. The rest of the NPCs work fine without any of the Episodes

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IF ALL ZOMBIES ARE THEIR DEFAULT HL2 VERSIONS then you have some form of model conflict. So far this has been found to be caused by any of the following:

1. Conflicting Workshop Addons - To solve, look through all your other addons' contents via Gmod's ingame prop browser. If any contain the HL2 zombie models, disable them and restart. If you want to quickly check if it is an addon before starting this, simply disable all other addons and test.

2. Zombie models in the main garrysmod directory - Go to your "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" folder. If there is a "models" folder, open it. If there is then a "zombie" folder inside, delete it. If there is no zombie folder then this was not the cause.

3. Content Packs - This should be obvious, pirated content packs for HL2 games will contain all a game's content, including the HL2 zombie models, and so will cause a model conflict. So if you have ever had any of these, delete them. Pirating's bad, mkay?

4. Mounting Issues - After the November 2017 Gmod update, some people have suddenly reported this issue starting for them. This was solved by one person via the following procedure:

--1.Launch Gmod if necessary, go to the main menu
--2.Unsubscribe from this mod
--3.Make sure all games are unmounted via the mounted games list - make sure every box is unticked.
--4.Close Gmod
--5.Go to your garrysmod/addons folder and delete this mod's .gma file if present
--6.Resubscribe to this mod
--7.Launch Gmod, remount the appropriate games via the mounted games list
--8.Restart Gmod, launch a map and test.

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This addon changes adds zombified versions of all the main groups from HL2 that were missing - citizens, blue and green rebels, blue and grey medics, metrocops, combine shotgunners, combine prison guards, and combine elites, while keeping the original versions.

You can use the 'Skin Randomiser' to configure what zombie variants will spawn. Just go into your 'Q' menu, then go to the utilities tab on the right, and then go to 'Skin Randomiser' under 'Headcrab Zombie Mod'. There you will find checkboxes for all the variables - if you check a box, it enables the corresponding feature.

The way this mod works is that this mod replaces your stock zombie models with new versions that have been compiled with extra models effectively 'built in', which are normally set to use an invisible texture until a skin which needs the extra model part is selected - this can be seen on skins like the Rebel Zombie skin, where he gains his combat vest, backpack, and bits of armour etc. or the Zombine Elite, who gains his correct boots. This means that if you have any other addons which replace the standard zombie models, you will need to disable them in order for this mod to function.


KNOWN BUGS:

-When having the 'Random Zombies can be Zombine' checkbox enabled, zombies produced from spawners, either naturally in the map or forced, are 'forgotten', leading to a new replacement zombie being spawned regardless of whether the maximum amount of NPCs it was supposed to spawn has been reached. Normally this isn't a problem but if settings are set such that all zombies are turned into zombine, this can result in infinite zombine in some cases.

-When Joining a server that doesn't have this mod installed, zombies will use bizarre animations
This is because the animations I've used do not exactly match up with those used stock by the source engine. It is possible to fix this bug, I actually had it sorted for a while, but it comes at the price of the models being unstable and disappearing when viewed from certain angles (due to not having a base $sequence in their .qc file, if you must know, as the only way I can get the animations to match up is via $includemodel) This is not a price I am willing to pay - the solution is to simply disable this addon when trying to join a server that does not have this mod

FULL FEATURE LIST:

-Improved standard Zombie 'maw' texture a bit
-Improved standard Zombine texture so that its armour pads are accurate to the combine soldier model
-Improved standard Poison Zombie's shoe and skull textures a little
-Fixed the clipping issues on the headcrab of the Zombie Torso - a longstanding bug
-Added Headcrab bodygroups to the Zombine and Fast Zombie torso gibs, so that now when they are cut in half their Headcrabs no longer disappear
-Improved Zombine gibs' 'slice' points (added spine)
-Improved Zombine's neck
-Improved $jointconstraints for Zombie, Zombie Torso, Zombine, Zombine Torso, and Poison Zombie ragdolls, so that now there is less clipping when moved around
-Gave the Zombie and Poison Zombie Ep2 animations
-Added new concepts of Poison Zombine and Zombine Torso NPCs
-Added 'Skin Randomiser' lua code, configuarble in the ultilities menu, adding several features:
---Added options for Zombies to be given randomised skins
---Added option for Medic Zombies to have a 33.3% chance to drop a small medkit on death
---Gave Zombine Torso NPCs a base health of 100
---Gave Poison Zombine NPCs a base health of 225
---Gave Zombie Rebel, Medic, and Metrocop NPCs, and their corresponding Torso NPCs, an optional 70 health (up from 50)
---Gave Zombine Elite and Zombine Elite Torso NPCs an optional 140 health (up from 100)
---Gave Poison Zombie Rebel, Medic, and Metrocop NPCs an optional 195 health (up from 175)
---Gave Poison Zombine Elite NPCs an optional 265 health (up from 225)
-Added Zombie Citizen
-Added Zombie Citizen Torso
-Added Zombie Rebel Green
-Added Zombie Rebel Green Torso
-Added Zombie Rebel Blue
-Added Zombie Rebel Blue Torso
-Added Zombie Rebel Legs
-Added Zombie Medic Grey
-Added Zombie Medic Grey Torso
-Added Zombie Medic Blue
-Added Zombie Medic Blue Torso
-Added Zombie Medic Legs
-Added Zombie Metrocop
-Added Zombie Metrocop Torso
-Added Zombie Metrocop Legs
-Added Zombine Shotgunner
-Added Zombine Shotgunner Torso
-Added Zombine Shotgunner Legs
-Added Zombine Prison Guard
-Added Zombine Prison Guard Torso
-Added Zombine Prison Guard Legs
-Added Zombine Elite
-Added Zombine Elite Torso
-Added Zombine Elite Legs
-Added Poison Zombie Rebel
-Added Poison Zombie Medic
-Added Poison Zombie Metrocop
-Added Poison Zombine
-Added Poison Zombine Shotgunner
-Added Poison Zombine Prison Guard
-Added Poison Zombine Elite
-Added Zombie and Zombine Playermodels, complete with Headcrab bodygroups and all the skin variants of the NPC equivalents listed above
-Added new Combine Soldier and Combine Prison Guard Playermodels, which use their original Half Life 2 textures and have skins for their shotgunner variants
Popular Discussions View All (76)
54
20 Sep, 2024 @ 6:28pm
a bug with a zombine NPC for me
L.E.Z.L.O.N
11
3 Oct @ 8:08pm
skins dont work
Лис
24
30 May @ 9:03am
Fast zombies & fast zombines
xstallm
3,795 Comments
Gordon, GORDAN! 26 Oct @ 1:21pm 
@苍然灬暖男

The mod isn't stored in the numbered lists in the 4000 folder like most mods are. Instead it's stored in a cache file under the number name "206166550.gma". There are some utilities you can find on the internet that let you extract old gmas like this one.
Gordon, GORDAN! 26 Oct @ 1:18pm 
@The Half-Life Guy

I wonder if you did a Zero test with the mod?
苍然灬暖男 22 Oct @ 9:41am 
Hello, dear author! There is indeed a problem with your mod. I have tried various methods and investigated it many times. I even cleared all mods and restored all files with gmod. However, your mod has not worked. I tried to unpack the mod with gmad and put it in the addon directory, but your mod cannot be unpacked with gmad. You may be using it normally because you have the original files! I suspect it may be due to the module failure caused by the GMOD major update. I have never encountered any problems with this before!
Balooba5000 16 Oct @ 2:06am 
Might be head crab takeover
Balooba5000 16 Oct @ 2:05am 
Zombies are spawning in upon map load, any tips?
eren 13 Oct @ 2:54pm 
this addon is great... for a few play throughs because then it just breaks and the zombies turn default so i would really like it if you fixed this bug
The Half-Life Guy 11 Oct @ 10:56am 
The mod is like it doesnt even download itself
The Half-Life Guy 4 Oct @ 6:26am 
@Gordon, GORDAN! i dont have shit,it just doesnt appear in the spawn menu the other zombies dont get shown
Gordon, GORDAN! 3 Oct @ 8:06pm 
@tf2pro68

That's a headcrab takeover thing, not something from this addon

@The Half-Life Guy

you probably have a zombie model replacer on.
tf2pro68 22 Sep @ 5:59pm 
is anyone talking about the fast zombine