Space Engineers

Space Engineers

585 beoordelingen
Hacking Computer 3.2 - SE 206
5
2
2
4
4
2
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Type: Mod
Mod category: Block, Script
Bestandsgrootte
Geplaatst op
Bijgewerkt op
12.666 MB
24 mrt 2020 om 14:40
19 apr om 13:35
10 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Hacking Computer 3.2 - SE 206

Omschrijving
This mod adds small and large ship hacking computers. It is a replacement for an earlier version of the mod. With new models and effects (a big thank you to Nukeguard for providing the models).

Original:
Hacking Computer


Thanks to Crunch and Sen. Palpatine for providing an update fix for server issues.

To use the hacking computer, simply build it on a grid you wish to take over and the hacking computer will do the rest.

Hacking Computer:
-> Will attempt to hack 1 random enemy block a second.
-> Success Depends on the number of computer components the enemy block has.
-> Will not hack blocks that have been turned off.
-> Red means the hacking computer is not functioning; Flashing means the block is working; Red orange flashes are failed attempts, Green flashes are successful attempts; Solid Cyan means you have completely taken over the grid.

Firewall:
-> Forces any enemy hacking computer to target the firewall block.
-> Has 1000 computers and is very difficult to hack.
-> Flashes when successfully blocking attempts. Blinks faster the more attempts made.

Common Problems:
-> Many pirate ships and cargo ships will turn on and off their programming blocks, timers and antennas. Blocks which have been turned off can not be hacked. **This is intentional.**

Anwsers Common Questions:
-> Yes, you can use the hacking block to prevent hacking, it will take ownership of anything people hack on your ship.
-> Yes, hacking blocks will hack other hacking blocks, and those blocks will then work for you. I've even tested 100 hacking blocks vs. 100 hacking blocks, it works as expected.
-> Yes, building more computers will let you hack faster.
-> Yes, the hacking block must be built on a grid you wish to hack.

Find Hacking Computer on same row as Programming block, and in Progression under Pilot Seats. Or find them in block groups under E-War - Kage
------------------------------------------------------------------
Hope you all enjoy this mod, and if you like this one please check out The rest of my Workshop.
Visit my Discord server Ntech Mods[discord.gg]
Populaire discussies Alles weergeven (1)
28
6 jul om 0:35
Issues/Bugs
nukeguard
221 opmerkingen
Ferrus 24 okt om 15:07 
hi sorry for late reply i will try again with another ship soon as i find one and get back to you
nukeguard  [auteur] 20 okt om 15:49 
did a reload change it?
Ferrus 20 okt om 14:57 
yes it was owned by me
nukeguard  [auteur] 19 okt om 13:49 
was the hacking computer owned by you?
Ferrus 19 okt om 5:11 
HI i hope somone can help i just hacked a crashed drone ship on my planet and i have completed the hacking ( blue light ) but i cant seem to take owner ship and all parts are still access denied, does anyone have any idea what im doing wrong
nukeguard  [auteur] 9 okt om 14:11 
connector or mag lock, no antenna. That just makes it too easy.
Herosir 8 okt om 7:51 
Does this need an antena to transfer info between grids to start hacking?
Raszul 4 okt om 3:50 
would it be possible to have each hacking attempt cost some reputation?
Joeltom1 13 jul om 10:37 
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.MyRadioAntenna.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.VRage.Game.ModAPI.IMySlimBlock.GetObjectBuilder(Boolean copy)
at Kage.HackingComputer.HackingBlock.GetComputerCount(IMySlimBlock block)
at Kage.HackingComputer.HackingBlock.<HackingLogic>b__64_0()
Joeltom1 13 jul om 10:37 
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.MyRadioAntenna.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.VRage.Game.ModAPI.IMySlimBlock.GetObjectBuilder(Boolean copy)
at Kage.HackingComputer.HackingBlock.GetComputerCount(IMySlimBlock block)
at Kage.HackingComputer.HackingBlock.<HackingLogic>b__64_0()
2025-07-13 13:23:37.801: Exception in HackingBlock.UpdateAfterSimulation100. Clearing blocksToHack list: