Wildermyth

Wildermyth

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Town Market
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525.517 KB
19 mrt 2020 om 13:20
4 apr 2020 om 14:05
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Town Market

Omschrijving
This mod allows you to trade between your resources of fabric, heartwood, hides, ingots and spellthread. Early in the game you will have a simple encounter to announce there is a market in one nearby town, marked by a blue banner. Any time you are in the overland map, you can travel there and trade your resources at a fixed 2:1 rate.

The mod shows your current resource count just like hovering over the company name in the overland screen. Currently there is no way to find out your "income" of resources except by counting up the icons on the overland map.
29 opmerkingen
Kaysus 6 jun om 11:32 
Doesn't seem to work. Nothing happens when I press the trade buttons. Is there something specific we are supposed to do in the marketplace map?
eljaspero 3 dec 2024 om 16:42 
Definitely still working as of this writing. As others have noted: you need to have resources to trade -in hand-, not the ones you earn at the end of the each chapter.
Techno Viking 28 jul 2023 om 6:06 
How does it work? I can't do anything in the market. Seems broken
TheWolfeScott 24 jul 2023 om 13:20 
Hey there! I like the idea of this mod, but when I visit the shop I don't get the option to convert all material types into the other. I believe I only saw the option for converting spellthreads? Additionally, button were missing from the augment shop shared that shares files in "Expanded Overland Shop/Warehouse." Any ideas on why that might be?
Stele 12 jul 2023 om 17:30 
Is there any way to modify this or create a mod similar to it on the between chapter screen?

I usually don't realize I am short on heartwood, for instance, until I try to upgrade both my mystic staff and my hunter's elemental weapon between chapter. And then I'm sitting there with 8 extra ingots or something.

Even at 2:1 it would be a lot better than throwing away LP that I want to use at the end of the campaign.
WatcherCCG 1 sep 2022 om 18:56 
Possible compatibility issue with Expanded Overland: Warehouse, in that it causes the market event to null out and not fire correctly. This basically disables the entire Wilderness Scouting event pool, since the market will repeatedly attempt to fire and fail.
cavy 5 aug 2022 om 0:58 
@ back in the bottle- the trade buttons only showed up for me once I hit act two and had some materials from the settlements.
BackInTheBottle 26 apr 2022 om 9:47 
It doesn't work for me, the trade buttons do not show up when you enter the market.
Skooma 21 okt 2021 om 18:28 
must have mod
wiidad 19 jul 2021 om 7:03 
I agree 3/2 is less detrimental.