Stellaris

Stellaris

1,103 ratings
Basic Ordinary Origins
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18 Mar, 2020 @ 11:28pm
23 Sep @ 12:04am
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Basic Ordinary Origins

Description
Current Version 3.1 (Released 9/23/25, Compatible with 4.1)

Ironman Compatible, but NOT Achievement Compatible

Discord Server for my mods[discord.gg]
Official Website for my mods[cybrxkhansmods.godaddysites.com]

Basic Ordinary Origins adds in several new origins that are just that - basic and ordinary. They are simple origins meant to provide alternative "default" origins to Prosperous Unification, with starting bonuses that are similarly mundane and not drastic. They won’t change gameplay significantly, but will hopefully add flavor and variety to your games so not every nation starts with the “Prosperous Unification” origin. Though this isn’t meant to be perfectly balanced, keeping in line with the vanilla origins' lack of balance, none will ideally be overpowered.

This mod is compatible with virtually everything. It is ironman compatible, but NOT achievement compatible, as it changes your checksum.

Latest Update: Version 3.1 (Released 9/23/25)

  • Updated to 4.1
  • Silk Road home planet modifier now increases trader output instead of increasing merchant jobs
  • One with Nature now gives Food Processing as a starting tech, rather than Biodiversity Studies, to be consistent with other resource-based origins
  • Reduced number of Peacekeeper jobs per pops from War to End All Wars
  • Reduced stability and happiness bonuses from Peacekeeper jobs from War to End All Wars
  • Buffed Antediluvian Knowledge so it gives 100 Minor Artifacts at game start rather than 5
  • Slow Evolution now gives Vitality Boosters Tech rather than the Gene Clinic tech
  • Miscellaneous bugfixes


My Other Mods

Cybrxkhan’s Assortment of Namelists for Stellaris: Thousands of new names for leaders, spaceships, stars, and more! Fantasy, real-world inspired, and many others.
More AI Personalities: A mod that introduces tons of new AI personalities, adding more variety to the game.
No Ethics Spawn Bias: With this mini-mod, ethics of randomly generated AI empires are more evenly weighted to appear, so there’s less of a chance you’ll be surrounded by hostile empires as in vanilla.


List of New Origins

There are currently twenty new origins. Please see this thread for more detailed information about them.

  • Antediluvian Knowledge
  • Chosen Revolutionary
  • Chosen Royal
  • Clean Energy
  • Former Scavengers
  • Global Wars
  • Great Khanate
  • Legendary Friendship
  • Lost Continent
  • Mysterious Bonds
  • One with Nature
  • Post-Post-Apocalyptic
  • Silk Road
  • Slow Evolution
  • Steampunk
  • Survival of the Fittest
  • The Gate
  • Trekkers of the Stars
  • War to End All Wars

Translations

Several translations are available in other languages, mostly as submods. Please note some of these may not be up to date with the latest version of the mod.


Credits

Thank you to AGold for Spanish localization.
Popular Discussions View All (2)
25
16 Jul @ 6:03am
PINNED: Origin Suggestions Thread
cybrxkhan
11
24 Sep, 2022 @ 7:30am
PINNED: List of New Origins
cybrxkhan
357 Comments
cybrxkhan  [author] 23 Sep @ 12:06am 
Mod has been updated to the newest patch 4.1. Thanks all for your patience!

@Captain Cygni: Thanks for the heads up! It seems like it might be a bit involved (well, relatively, since I don't really mod Stellaris much these days outside maintaining these mods lol), but I've made a note to look into that and see what I can do when I have the time and am in the mood.
Captain Cygni 22 Sep @ 7:12pm 
*extremely* low priority bug report: Ever since the introduction of empire timelines, empires made with these don't have have the origin picture displayed at the beginning of the timeline.

There are so many other things to focus on other than this, but I thought I'd at least mention it x)
cybrxkhan  [author] 27 Jul @ 1:13pm 
@Krahe I can tone it down, yeah. Thanks for the suggestion!
Krahe 26 Jul @ 4:43am 
Not sure if peacekeepers from War to End All Wars all that balanced. You get 1 per 25 pops and at start of game I've got 152, which grant some 3 stability and 7 happiness. Sure, it's a capital world, but still kind of a lot, especially when there'll be much more pops
cybrxkhan  [author] 25 Jul @ 10:48pm 
@Dr. Quackers M.D. Doesn't sound familiar to me so that's probably another mod
Dr. Quackers M.D. 25 Jul @ 7:11pm 
does this add Convened by Providence
cybrxkhan  [author] 17 Jul @ 11:09pm 
@Lazy Author: Thanks for heads up! Made a note to look into that when I get around to the next update.
Lazy Author 17 Jul @ 12:56pm 
Bug report, the merchant jobs added by the Silk road origin modifier aren't being filled by pops
Darthsawyer 20 Jun @ 1:36pm 
Cool, thanks for making a great mod! Archaeology and Espionage are my favorite parts of Stellaris
cybrxkhan  [author] 20 Jun @ 12:36am 
@darthsawyer I've never been quite happy with the Antediluvian Knowledge origin's bonuses, but yeah I can think about some potential buff ideas. As for an espionage themed origin, not a bad idea. Maybe whenever I'm in the mood to mod a bit of Stellaris I can figure something out.