XCOM 2
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[WOTC] Collector Vanguard
   
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14 mar 2020, ore 9:24
23 set 2020, ore 20:53
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[WOTC] Collector Vanguard

In 1 collezione di NightNinja54
Enemies
21 elementi
Descrizione
Collector forces are engaging in combat more frequently led by their 'Vanguards'.
-Cerberus Archives

Introduces the Collector Vanguard
The Collector Vanguard is a new enemy that joins the fight against XCOM.

New Content
  • New Enemy: The Collector Vanguard will appear in the early-game as a traditional enemy.

    • Three Tiers: Standard, Prime, and Elite; arriving at later force levels.

Abilities
The Vanguard is a standard offensive unit that serves as the enemy's front line officer. Using an unique collector assault rifle, the vanguard can be a viable foe.
  • Force Level: 1

  • Collector Assault Rifle - The Vanguard's primary weapon

Additional Details
This will seamlessly integrate into a current or new campaign.

The enemy is fully customizable primarily within the configuration files "XCOM_Customize_This_Mod" and "XComGameData_CharacterStats"

Full Credits
  • Cavily: Introducing models and weapons for XCOM integration
  • NelVlesis: Creation of UI images
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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Discussioni più popolari Visualizza tutte (1)
0
22 ott 2021, ore 22:47
Traditional Chinese
stappy82
20 commenti
gitrekt 29 apr, ore 12:50 
they are set to 1 unit per group in the character stats maybe to increase that is the fix?
gitrekt 29 apr, ore 12:33 
Yo this guy spawns by himself never a part of the pod or leading. How to fix this?
NightNinja54  [autore] 21 set 2020, ore 13:48 
@Skarsatai
Yes, exactly. Just remove the semi colon ( ; ) out of the front of cat1. Semi colons will stop the ‘line’ from being ‘used’
Skarsatai 2.0 21 set 2020, ore 12:17 
so if I place the sitrep "AdventFieldTraining" which consists only of advent troopers in the "XCom_Sitrep_Categories.ini" in the multiple sitreps mod like this they will be more often pulled?


;[On] Sitreps will be categorized and rolled individually
;[Off] Sitreps will roll from all installed sitreps
Categories = "ON"

;-----------------------------------------

;Sitrep Category 1
;USER: Enter your sitreps here
;+Cat1 = "AdventFieldTraining"
NightNinja54  [autore] 20 set 2020, ore 7:38 
@Skarsatai 2.0
Good question. I don't believe there is a mod that exists currently that allows customization of spawn 'Weights' - the stat that affects how often an enemy appears. With this said, you can go into the base games 'XComEncounterList.ini' configuration file and update the spawn 'Weight' directly for the AdventTrooperM1 to be higher. Or, you could also use the multiple sitreps mod with its upcoming 'sitrep chance' feature to categorize your enemies to particular sitreps and have greater control over where and when these enemy factions appear.
Skarsatai 2.0 20 set 2020, ore 7:29 
where to increase the normal trooper in a pod ? I like your mods with their own research. Is there a way to increase it and not using your normalize mod ?
CaptainSnafu 6 set 2020, ore 6:29 
epic!!!!!
NightNinja54  [autore] 5 set 2020, ore 21:59 
Update
New unique collector weaponry implemented; thanks to Cavily!
NightNinja54  [autore] 5 set 2020, ore 18:45 
@Lord Muffintop
This will be fixed as well, that is unintended behavior

@nekus
This will be fixed in the next patch, sorry
Lord Muffintop 7 ago 2020, ore 1:51 
Is it intended behaviour that these guys show up as just regular followers in pods right from the get go? Seems a bit odd, not to mention difficult, to have 3 or 4 captains in a single pod.