RimWorld
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Lost Technology Core
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Mod, 1.1, 1.2, 1.3
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5.193 MB
11 MAR 2020 a las 6:38 p. m.
20 SEP 2022 a las 5:58 a. m.
20 notas sobre cambios ( ver )
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Lost Technology Core

En 1 colección creada por YAYO
Lost Technology
20 artículos
Descripción
Lost Technology 2 Released
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2566455429

Lost Technology World Released
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2566719273




Difference from previous version

Technical blueprints are market price based on the workload of the research.

Some core research and research that are too expensive have been modified to require two technical blueprints.



Overview

This mod is simple but offers a completely different gameplay.

Choose 'lost technology' in the scenario

All research starts locked.

Every research requires a techprint.

The techprint must be purchased in settlements of other faction.

Or you can get it through quests.









Recommended mod to use together

Faction base's sell list : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2083067219&searchtext=



* this mod is need dlc royalty

* The resource uses only vanilla resources, so when the vanilla language patch is completed, all of them will be displayed in your language naturally.

* Compatible with most faction and research tree addition modes.





Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.
97 comentarios
WDFH. Ethan 7 MAR 2024 a las 3:43 p. m. 
Yep, this aint being added to my next playthrough. There are thousands of mods on here, and this is the best you can do? I'd be ashamed of myself if I were you tbh, at least add some functionality with CE... at the very least...
Aef 15 SEP 2023 a las 5:58 p. m. 
Hi ! Could this error refer to your mod

Could not resolve cross-reference: No RimWorld.FactionDef named PlayerLostTechnology found to give to RimWorld.ScenPart_PlayerFaction RimWorld.ScenPart_PlayerFaction
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)

https://gist.github.com/HugsLibRecordKeeper/63268ea2620bd76b9d858c88550af589
telardo  [autor] 24 JUN 2023 a las 10:34 p. m. 
@Ogre I can't, Steam doesn't allow contributor to upload
Logovore 24 JUN 2023 a las 5:01 p. m. 
@telardo - but could you update it so the version mismatch doesn't confuse people?
界周杰伦 5 FEB 2023 a las 10:39 a. m. 
1.4plz
this is a profile name 8 ENE 2023 a las 10:35 a. m. 
I can't seem to find the settings menu for this mod, does it still appear in 1.4?
telardo  [autor] 1 ENE 2023 a las 8:02 p. m. 
@Riei IIRC, there is an option allows you to do so.
Helios 1 ENE 2023 a las 7:13 p. m. 
Is there a way to apply this mod to only specific tech levels ?

Was planning on a playthrough in a medieval world built on top of a glitterworld, so normal people cant research past medieval without these "words of the ancients gods"(techprints)

if not anyone knows anyhthing that would allow it?
telardo  [autor] 9 DIC 2022 a las 7:48 p. m. 
It's functional in 1.4. Ignore the version warning.
LeeYuu 9 DIC 2022 a las 5:22 a. m. 
1.4plz