RimWorld

RimWorld

147 ratings
Lost Technology Core
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Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
5.193 MB
11 Mar, 2020 @ 6:38pm
20 Sep, 2022 @ 5:58am
20 Change Notes ( view )
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Lost Technology Core

In 1 collection by YAYO
Lost Technology
20 items
Description
Lost Technology 2 Released
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2566455429

Lost Technology World Released
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2566719273




Difference from previous version

Technical blueprints are market price based on the workload of the research.

Some core research and research that are too expensive have been modified to require two technical blueprints.



Overview

This mod is simple but offers a completely different gameplay.

Choose 'lost technology' in the scenario

All research starts locked.

Every research requires a techprint.

The techprint must be purchased in settlements of other faction.

Or you can get it through quests.









Recommended mod to use together

Faction base's sell list : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2083067219&searchtext=



* this mod is need dlc royalty

* The resource uses only vanilla resources, so when the vanilla language patch is completed, all of them will be displayed in your language naturally.

* Compatible with most faction and research tree addition modes.





Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.
97 Comments
WDFH. Ethan 7 Mar, 2024 @ 3:43pm 
Yep, this aint being added to my next playthrough. There are thousands of mods on here, and this is the best you can do? I'd be ashamed of myself if I were you tbh, at least add some functionality with CE... at the very least...
Aef 15 Sep, 2023 @ 5:58pm 
Hi ! Could this error refer to your mod

Could not resolve cross-reference: No RimWorld.FactionDef named PlayerLostTechnology found to give to RimWorld.ScenPart_PlayerFaction RimWorld.ScenPart_PlayerFaction
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)

https://gist.github.com/HugsLibRecordKeeper/63268ea2620bd76b9d858c88550af589
telardo  [author] 24 Jun, 2023 @ 10:34pm 
@Ogre I can't, Steam doesn't allow contributor to upload
Logovore 24 Jun, 2023 @ 5:01pm 
@telardo - but could you update it so the version mismatch doesn't confuse people?
界周杰伦 5 Feb, 2023 @ 10:39am 
1.4plz
this is a profile name 8 Jan, 2023 @ 10:35am 
I can't seem to find the settings menu for this mod, does it still appear in 1.4?
telardo  [author] 1 Jan, 2023 @ 8:02pm 
@Riei IIRC, there is an option allows you to do so.
Helios 1 Jan, 2023 @ 7:13pm 
Is there a way to apply this mod to only specific tech levels ?

Was planning on a playthrough in a medieval world built on top of a glitterworld, so normal people cant research past medieval without these "words of the ancients gods"(techprints)

if not anyone knows anyhthing that would allow it?
telardo  [author] 9 Dec, 2022 @ 7:48pm 
It's functional in 1.4. Ignore the version warning.
LeeYuu 9 Dec, 2022 @ 5:22am 
1.4plz