Transport Fever 2
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Работники для индустрии
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Building: Industry
Misc: Script Mod
Размер файла
Добавлен
Изменён
2.137 MB
6 мар. 2020 г. в 5:53
6 мар. 2020 г. в 6:38
Обновлений: 2 (просмотреть)

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Работники для индустрии

Описание
Этот мод добавляет рабочие места в объекты Индустрии.

Количество рабочих мест зависит от уровня Индустрии и ее производственных возможностей. Например, Ферма (с одним уровнем и производством зерна 200) имеет 50 мест. А Пищевая Фабрика будет иметь от 50 мест на первом уровне до 200 мест на четвертом.

Чтобы люди начали работать в вашей Индустрии, вам необходимо доставить их к вам на работу. Чтобы убедиться, что вы все сделали правильно - откройте меню города, во вкладке «Пункты назначения» должны появиться ваш объект Индустрии и количество работающих там сотрудников.

Этот мод не касается файлов и ресурсов стандартной игры, поэтому теоретически он должен быть совместим с большинством других модов в индустрии.
Популярные обсуждения Просмотреть все (4)
9
11 мар. 2024 г. в 13:13
Rare Bug
VacuumTube
1
25 ноя. 2024 г. в 10:02
The mod does work - today!
Zapp
3
5 авг. 2020 г. в 14:49
Couldn't get it to work
[Kermit] micleg
Комментариев: 78
Zapp 26 ноя. 2024 г. в 3:14 
> Looks like we not getting any answers.

The mod creator responded mere hours after I posted my discussion thread, where you will find all the answers you need.

Cheers
Zapp 25 ноя. 2024 г. в 4:24 
The mod does work - today!

Since comments are very limited in size, I posted my post as a new discussion instead.

The short summary: the mod does work, yes I tested it TODAY, and no, people won't drive their cars to work at industries.

Look for "The mod does work - today!" over at the discussions tab for the details.
Zookes 10 ноя. 2024 г. в 8:31 
Reason why people do not drive to the far industry work location: the destination needs to be registered in the city as a "destination" for people from the city to want to go there.

For some reason, if the distance of a thing that is not a city is more than a certain threshold, cities will not register it as a destination. Maybe travel time is a factor? I have seen some very close to city industries become destinations automatically and people walk and drive there like it is a regular industry building in town.

Maybe you place a passenger station nearby an industry and create a line connecting it to a city, and this causes it to become a destination for the city? Maybe some people will drive there, even if you do not have any service for the line because of the line telling the city to know of the work location now?

I do not know how it works. Maybe also the mod author does not, because it uses only the same worker attraction system as city industry buildings...
Oldhip 8 ноя. 2024 г. в 2:47 
Looks like we not getting any answers.
WimmoX 20 окт. 2024 г. в 6:52 
Is there a reason people can't use their cars to go to an industry? I'd love to set up lines and all, but let people first travel on their own and I can add public transportation later
Inguma 24 сен. 2024 г. в 5:40 
I have a few questions:

Do industries need workers to function?
Do industries need to be upgraded if a new game is started?
Exelenz 20 сен. 2024 г. в 13:14 
I think I fixed the mod for the new game, now it works perfectly, all industries get industrial capacity set right away, no magic with upgrade needed. I'll test it a little bit more and upload soon.

Saved game industries still have to be upgraded manually or with bulk upgrade, I'll take a look if there is a way to solve it.
♠Kn1gHtFuRy♠ 1 дек. 2023 г. в 23:37 
For those folks, who couldn't get it to work, I just need to say that it works till date!
Load order :
1. Any Industry Mod (like Yeol's or Real Industrial Chains)
2. More Industry Levels
3. This Mod (last to load)
th3maldonado 27 сен. 2023 г. в 15:22 
does this version of the mod still work or is the updated version required?
Jan 16 авг. 2023 г. в 5:30 
I did all you wrote, the mod does not work. Not for a saved game nor a new game. The menu shows nothing.