Transport Fever 2

Transport Fever 2

281 평점
Water Textures - Natural Water Surfaces
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Track/Street: Street
Misc: Misc
파일 크기
게시일
업데이트일
144.781 MB
2020년 3월 5일 오전 11시 11분
2022년 11월 5일 오전 11시 25분
업데이트 노트 4개 (보기)

다운로드 위해 구독하기
Water Textures - Natural Water Surfaces

Relozu님의 1 모음집
Create waters
아이템 2개
설명
Here you can find version 1.3 of the "Water Textures - Natural Water Surfaces" (earlier "Terrain textures for natural water surfaces") for the paint tools.
Since version 1.3 waterways (streets with water textures) are available from WernerK (design and icons for them are also from him). He also tested development versions of the water textures mod (1.3) and supported me with feedback and hints.

Important information
Due to a limit of characters for a workshop description, this description is reduced. Because of the limitation I even contacted Steam support some time ago.
You can find the full description on the German Transport Fever community platform:
The contents of this workshop description may be optimized in the near future.

Features
  • 49 textures for the painting tools (6 textures in 8 colors each + 2 foam textures)
  • the 6 textures per color differ in
    • smooth:
      • clean
      • dirty
    • wavy (based on an original wave texture):
      • Small waves
      • Scaling low
      • Medium scaling
      • Scaling high
  • 2 colors roughly correspond to the color of the water in the game (temperate / dry, tropical)
  • 24 streets as waterways (8 street kits with 3 streets each) with several setting options
  • the 3 streets per kit differ in width
  • Mod settings (Thanks to VacuumTube for the suggestion!)
  • Settings via script extra_mod_settings.lua (selectable via mod settings)

Performance problems...?
Many terrain materials could cause massive performance problems in previous game builds, but at the latest as of build 31994 these should no longer occur. If you still experience problems, please let me know.

Anyway, the following helped against the earlier performance problems...
  • reduce the texture setting in the game's graphics settings
  • deactivate terrain materials in the mod settings
Attention: If whole mods, single terrain materials or streets are deactivated for a savegame and affected terrain materials or streets were already used in it, they will be removed respectively replaced by placeholders at the next load!

Mod settings
In the game:


Alternative settings (extra_mod_settings.lua):
Please note that the alternative settings will be deleted by a mod update and by repairing the game, so the extra_mod_settings file should always be backed up. Also, the alternative settings do not work for published savegames or maps, but only for you locally.
  • Path to an example script: [...]/Steam/steamapps/workshop/content/1066780/2014569888/documents
  • Path to the alternative settings: [...]/Steam/steamapps/workshop/content/1066780/2014569888/res/scripts/relozu_terrain_material_water/extra_mod_settings.lua


Coloring
Coloring
Number in mod settings
extra_mod_settings.lua
Temperate/Dry
1
temperate_dry
Tropical
2
tropical
Dark gray
3
dark_gray
Blue
4
blue
Green Blue
5
green_blue
Green
6
green
Light Brown
7
light_brown
Brown red
8
brown_red
Foam
-
foam

Settings
Mod settings
extra_mod_settings.lua
Description or name in the game
Fresh
fresh
still, fresh
Stale
stale
still, stale
Small waves
small
Small waves
Scaling low
low
Scaling: low
Scaling medium
medium
Scaling: medium
Scaling high
high
Scaling: high
S. low – Wave height
wave_height_low
Use wave texture with small or larger waves
S. medium – Wave height
wave_height_medium
Use wave texture with small or larger waves
S. high – Wave height
wave_height_high
Use wave texture with small or larger waves
Foam 01
foam_01
Foam 01
Foam 01 Hoffset
foam_01_hOffset
Height of the foam texture in relation to other terrain materials - Please note the next section!
Additional settings
-
Selection of the settings from the extra_mod_settings.lua file
-
hide_default_mod_settings
If the script settings are sufficient for you and some already exist in the extra_mod_settings.lua file, the mod settings can be hidden except for the additional settings. This can help to reduce the output in the stdout.txt file.

Foam - hOffset
If you want to change the hOffset value, please test these changes first in a test savegame. Foam textures become visible more quickly with a higher hOffset value when applied, but existing foam surfaces also change:
hOffset = 0
hOffset = 0.5

Technical
  • for the terrain materials there are 10 texture files in total

More download sites
Water Textures on transportfever.net:
https://www.transportfever.net/filebase/index.php?entry/5246/&l=2

(partially manually edited computer translation)
댓글 32
MarKel 2025년 10월 21일 오전 7시 00분 
Moin!
Erstmal vielen Dank für diese Mod!

Gibt es eine Möglichkeit, Verbindungen zu anderen Straßen zu verbieten? Häufig sehe ich Fußgänger über den Fluss watscheln, weil sich eine Straße mit dem Fluss verbunden hat.

Danke!
model citizen 2025년 7월 6일 오후 12시 57분 
How to get rid of foam altogether? I love the mod for canals, but my canals have foam along the edges. I've tried adjusting the settings and turning foam off but it doesn't change.
takashi 2025년 4월 25일 오후 7시 27분 
>AverageEuropeanTramEnjoye
The street mode, not the texture, is further activated in the advanced settings of this mod.
takashi 2025년 4월 25일 오후 7시 20분 
>crisdegroen
We can build big bridges over waterways.
You're talking about small bridges like those found on country roads.
In that case, use "Build with Collision."
Simple explanation: Normally, if you want to build roads (or waterways) in three dimensions, a certain level of difference in height is necessary. If you have this, you can ignore that and build.
mitchellong85 2023년 11월 6일 오전 9시 58분 
Do you have any advice on making realistic lakes with your mod?
crisdegroen 2023년 10월 1일 오전 6시 37분 
I use a map where this mod is being used. The thing is that I can't build bridges over the street kits. If there is a waterway, the only option is to remove part of it.
How do you guys solve this issue? How can I build a bridge over the water?
AverageEuropeanTramEnjoyer 2023년 8월 7일 오전 8시 43분 
There are no water surfaces in streets menu, am I missing something?
Relozu  [작성자] 2023년 7월 3일 오전 2시 24분 
Falls du jetzt noch Unterstützung gebrauchen kannst, frage ich zuerst, wo die Straßen nicht angezeigt werden?
nervigoat 2023년 6월 16일 오전 4시 35분 
@Relozu Die straßen werden nicht angezeigt
Relozu  [작성자] 2023년 3월 15일 오전 8시 28분 
@Hopkins Thanks, for your feedback.

Since the mod works for me, I have an important question for you first:
How did you find out that this mod is no longer working?