Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Para Bellum - Population
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Etiquetas: mod, Campaign
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4.488 MB
29 FEB 2020 a las 15:14
4 NOV 2023 a las 5:07
25 notas sobre cambios ( ver )

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Para Bellum - Population

En 2 colecciones creadas por AveMetal
Para Bellum - Official Mods Collection
11 artículos
Successor Wars - Para Bellum - Compatibility Collection
17 artículos
Descripción
Si vis pacem, para bellum.
If you want peace, prepare for war.

This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience.

Para Bellum - Steam group
Para Bellum - Discord server[discord.gg]
Para Bellum - Official Mods Collection
Para Bellum submods & Compatible mods
FAQ for Para Bellum

Para Bellum - Population
This mod is based in the population and manpower system developed by the Magnar and Litharion team (People of Rome 2), and the features introduced by A Huge Turd to make buildings, taxation and editcs affect population growth as well (Campaign Improvement Mod).

Installation instructions
Subscribe and place the different parts of the mod in alphabetical order in the Mod Manager:

1. Para Bellum - Campaign (includes specific instructions and translation files)
2. Para Bellum - Combat
3. Para Bellum - Effects (includes specific instructions)
4. Para Bellum - Factions
5. Para Bellum - Interface
6. Para Bellum - Population (includes specific instructions)
7. Para Bellum - Units (requires the other Para Bellum - Units parts)
8. Para Bellum - Units II (requires the other Para Bellum - Units parts)
9. Para Bellum - Units III (requires the other Para Bellum - Units parts)
10. Para Bellum - Weather (includes specific instructions)

Though I recommend to use all the modules together, they can work separately so you can apply what you want, but keeping the order regardless of the number of subscribed parts.

Para Bellum - Population specific instructions:

1. Go into Options-> Mods in the game menu and enable the use of user Script mods.

Compatibility
Even though Para Bellum is designed in a modular way which facilitates compatibility, each part is independent and is specifically designed to work together with the other mods of the collection. Please note that Para Bellum includes lots of new tables and thousands of new entries, and if combined with other mods of the same type or that share content, it will be overwritten and will mess up proper functioning although the game runs apparently fine. Therefore, I only bring support for the mods included in the Para Bellum Official Mods and the Submods and compatible mods Collections that you can find above in the description.

- Multiplayer compatibility only if both players have exactly the same contents (mods and/or GEMFX installed and subscribed). Also the Para Bellum Multiplayer patch is highly recommended (contained in the Para Bellum submods Collection).

- Compatible with all DLC campaigns and contents.

- Ancestral Update (Patch 20) compatible.

Credits and acknowledgments
This mod would have not been possible without the modders who very kindly gave me permission to use their terrific content in this project. My sincerest thanks and appreciation of incredible hours of hard work and dedication, goes to:

A Huge Turd - population system: Civil Affairs
Davenes - RotR population system Sanitation++
Magnar - population system: People of Rome 2


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If you have any comments or suggestions, you are welcome.

Support
If you appreciate my mods, you can support my developments at:

[ko-fi.com]
147 comentarios
sxᴛʏ 4 MAY a las 8:06 
having 4 types of population makes this mod boring and annoying , 1 type population like rome 1 makes this mod better and ai can handle with this
V1dzhey1 21 ABR a las 8:47 
If it doesn't affect the AI, what's the point of installing it? DEI Same thing
Hengurifisu 26 MAR a las 17:22 
Why is the IA factions not affected? Only the player is being affect
God of Warhammer 21 MAR a las 13:09 
Does it work for unit mods like Radious
WaRZa 12 MAR a las 17:25 
doesn't work
vargasguerrero113 22 FEB a las 15:18 
i just installed the game and population system is not working for me
Daimyo 5 AGO 2024 a las 21:54 
@Val There is a migration mechanic that might be related to what you're experiencing.
Valendrion 13 JUN 2024 a las 10:08 
There is something very wrong with this mod. I'm playing as Athens. Population of Athens itself peaked at 127,000 two turns later it's 45,000 no idea why. Pella refuses to increase in population at all. The growth % for each of the 4 classes are between +4-6% but the total population drops a few hundred every turn. Pella population has dropped from 26,000 to now less than 4000 in 110 turns.

I never run low on food. Shrugs.
Maj. Winters 14 MAY 2024 a las 20:08 
I figured it out. It's sanitation. I guess people prefer to live where there isn't sewage flowing down the street
Maj. Winters 9 MAY 2024 a las 14:24 
Yeah idk if i just dont know what im doing but the population of Rome went up to 80,000 and Naples went down to 1,000... I guess Vesuvius erupted early.