Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Para Bellum - Units
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Etiquetas: mod, Units
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2.025 GB
29 FEB 2020 a las 15:09
22 DIC 2023 a las 16:46
27 notas sobre cambios ( ver )

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Para Bellum - Units

En 2 colecciones creadas por AveMetal
Para Bellum - Official Mods Collection
11 artículos
Successor Wars - Para Bellum - Compatibility Collection
17 artículos
Descripción
Si vis pacem, para bellum.
If you want peace, prepare for war.

This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience.

Para Bellum - Steam group
Para Bellum - Discord server[discord.gg]
Para Bellum - Official Mods Collection
Para Bellum submods & Compatible mods
FAQ for Para Bellum

Para Bellum - Units
Based on some of the best unit mods for Rome II, like Ancient Armies and Haegemonia, I tried to preserve the high quality and the historical look they bring. It also adds factional variations for certain units, for example the different hoplites types (militia, light, picked, etc.) of the GC and WoS look different in each faction, so the panoply varies with different equipment typologies, custom shield designs, etc. This way there are more than 75 different hoplites. Also there is a lot of diversity between the iberians and celtiberians, and for the pikemen units. This feature is still WIP and will be expanded eventually in future updates.

Installation instructions
Subscribe and place the different parts of the mod in alphabetical order in the Mod Manager:

1. Para Bellum - Campaign (includes specific instructions and translation files)
2. Para Bellum - Combat
3. Para Bellum - Effects (includes specific instructions)
4. Para Bellum - Factions
5. Para Bellum - Interface
6. Para Bellum - Population (includes specific instructions)
7. Para Bellum - Units (requires the other Para Bellum - Units parts)
8. Para Bellum - Units II (requires the other Para Bellum - Units parts)
9. Para Bellum - Units III (requires the other Para Bellum - Units parts)
10. Para Bellum - Weather (includes specific instructions)

Though I recommend to use all the modules together, they can work separately so you can apply what you want, but keeping the order regardless of the number of subscribed parts.

Compatibility
Even though Para Bellum is designed in a modular way which facilitates compatibility, each part is independent and is specifically designed to work together with the other mods of the collection. Please note that Para Bellum includes lots of new tables and thousands of new entries, and if combined with other mods of the same type or that share content, it will be overwritten and will mess up proper functioning although the game runs apparently fine. Therefore, I only bring support for the mods included in the Para Bellum Official Mods and the Submods and compatible mods Collections that you can find above in the description.

- Multiplayer compatibility only if both players have exactly the same contents (mods and/or GEMFX installed and subscribed). Also the Para Bellum Multiplayer patch is highly recommended (contained in the Para Bellum submods Collection).

- Compatible with all DLC campaigns and contents.

- Ancestral Update (Patch 20) compatible.

Credits and acknowledgments
This mod would have not been possible without the modders who very kindly gave me permission to use their terrific content in this project. My sincerest thanks and appreciation of incredible hours of hard work and dedication, goes to:

Andrew Boyarsky: African units, Barbarian generals
Attila & Team - Ancient Armies units
Clockwork - testing and mod fix
fjsiscu - Iberian units
Lord Buio - Spartan units
M@x1mus & Hellenika Team - Hoplon model and designs
Melcor & Team - Haegemonia units
M.I.B - The Ancient Women Mod
pizzaman6 - greeks factional variety: WoS Crests, Sandals and Shields
RobbStark - various panoply fixes: Corinthian Helmet Nerf & ED Roman Variation
Steerpike - Realistic Ship Colors
steinmauer Hans -Restitvtor Orbis (vanilla version) & Constantine: Rise of Christianity Team


Do you like the mod? Ratings help people find this content.
If you have any comments or suggestions, you are welcome.
418 comentarios
Bretwælda 23 AGO a las 15:29 
im having a problem of a rebellion happening every time i put one down in southern italy as rome
Tea Rex 21 AGO a las 16:56 
Can one get the Different legions in capaign mode, like in custom battles?
Rodrigo_roncero 26 ABR a las 12:00 
Didin´t Macedon Use Bronce Shild pikes?? that could de a nice unit to add in DIE macedon have that, also rome shoul updrade their velites into cohors auxilia velites ( antessignani) a leginary unit with light equipment
Victrixy 4 ABR a las 21:05 
Love your work :) One question though, is the lack of artillery ship a design choice? Or was it forgotten to add to the mod file?
Eypeltower 27 MAR a las 2:16 
Missing textures. For example, Iceni lack legs, faces or torsos, Athenian hoblites carry ivisible spears.
chubbyninja89 (TNB) 28 ENE a las 4:43 
Does this mod as a whole still work?

I just know that Rome 2 hasn't gotten many updates recently, but I just want to be sure that this mod still works, that's all.
Aech 9 ENE a las 6:10 
I don't know why, but the greek hoplites are missing partes of the body.
callmebug 11 DIC 2024 a las 18:55 
heya, is there any way to get the unique generals, like cynane for macedon, in the campaign? or there locked to custom battles?
Darth Cranius 22 NOV 2024 a las 9:05 
Can Carthage get Scared Band Calvary?
Dr_Sass 6 NOV 2024 a las 14:41 
Love the mod - but I can't recruit any heavy Celtic Spear/Sword Warriors (Arjos & Neitos) as the Arverni! This means *the Arverni have no heavy infantry* :(
Neitos: only available as garrison.
Arjos: The campaign gives me 2 units - there is no way to get more.
Is this intentional?