RimWorld
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More Vanilla Turrets 1.1+
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Mod, 1.1, 1.2, 1.3, 1.4
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991.965 KB
28 FEB 2020 a las 17:49
29 OCT 2022 a las 0:58
6 notas sobre cambios ( ver )

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More Vanilla Turrets 1.1+

En 1 colección creada por legodude17
legodude17's RimWorld Mods
24 artículos
Descripción
Version: 1.95
A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style.

Original by Marn, updated to 1.1 and 1.2 by legodude17.

I only made a couple very small changes to make it function in 1.1, all credit goes to Marn.

Thank you to Laarryy1234 for saving the 1.0 files. Their upload is here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1864303676

Link to original mod (Alpha 17) for description: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=730528968

Turret Extensions patch by denty: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2034220378

Known Issues:
Causes ancient danger to spawn empty?
Turrets more powerful than in 1.0 because vanilla turrets were nerfed
Devastator mortar doesn't need ammo

FAQ:
Q: Compatible with Combat Extended?
A: Yes, CE has built-in compatibility with this mod.

Please report any errors you encounter in the comments, log and screenshots would help greatly. Feature requests are also welcome, but they may be beyond my abilities.
Discusiones populares Ver todo (4)
6
30 NOV 2020 a las 9:19
Devastator Mortar Changes
legodude17
5
17 AGO 2020 a las 3:22
Compatible with Combat Extended?
Drames
0
2 AGO 2022 a las 3:58
Turret refuel multipliers are reversed.
DragonKing
193 comentarios
Xevion 28 AGO 2024 a las 1:41 
Alternative 1.5 option that works with Van's Retexture + Combat Extended, because Zaljerem doesn't wanna do more than the copy+paste: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2583529720
V∆ŁĶẎŘĒΞ 2 JUN 2024 a las 3:11 
More Vanilla Turrets 1.1+ 1.5?
montanoc70 2 JUN 2024 a las 1:17 
1.5:steamthis:
名字有时候并不重要 8 MAY 2024 a las 21:11 
1.5 please
Nebula 29 ABR 2024 a las 19:18 
Code: if (this.Fillage != FillCategory.Full && this.passability == Traversability.Impassable && !this.IsDoor && base.BuildableByPlayer && !this.disableImpassableShotOverConfigError)
{
yield return "impassable, player-buildable building that can be shot/seen over.";
}
Error defs: VulcanCannonManned and VulcanCannon set <passability>Impassable</passability>
ozfresh 26 ABR 2024 a las 20:44 
Update pleeeesse!!!
radiox 18 ABR 2024 a las 14:08 
Begging 1.5 me lord
Lung 14 ABR 2024 a las 14:06 
Now I come here to beg for a 1.5 update.
:testttskldjfadhelpmeplz: