Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Some notice if others doing the same :
My vault (marble tiers) and my refrigirators seems to all be empty without a single item from before the mod change.
But in fact, there's a bug where the structure had 2 inventory.
You can see them in the option wheel with a menu that show 2 "Show inventory"
It doesn't affect the system like the pulling function but it's annoying to use the wheel to access manually the storages.
A fix is to simply pickup and place again the structure.
if i do not have AA:storage setup for that resource and the ally does, it then transfers my resource to them, and S+ pull also cannot fine it after the console does the sort so allys cannot build next to each other with this mod :(
I got another issue. The fridges... I add for example grilled mead and add it to the OCD list but the console is still pulling it dry :(