Cities: Skylines

Cities: Skylines

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Mountain Brown Detail Rocks
   
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Assets: Building
File Size
Posted
Updated
8.282 MB
1 Feb, 2020 @ 9:56pm
2 Feb, 2020 @ 6:45pm
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Mountain Brown Detail Rocks

In 1 collection by Greyflame
Water Friendly Rocks
68 items
Description


Introduction

This pack is the final counterpart to the giant modular rocks I released, intended to provide much smaller models for detailing. It's comprised of two halves: first, 4 new single rocks originally modeled by IceKazim; and second, several variations on the classic Breakwater Rocks by strictoaster. These, in conjunction with other small rocks available on the workshop, should cover most bases pretty well I think.

Mountain Brown

The mountain brown set is color matched to the cliffs from the Springwood map theme by Ronyx. They were done to help out with Two Dollars Twenty's Marble Mountain series, but it's a flexible color applicable to a variety of themes and climates.

Features

- These are all water friendly, no glitching!

- The props have a size variance of 0.25 to 1.5, allowing them to be used flexibly. The smallest are about a meter across. Small enough to decorate your yard; just don't try to lift them by hand.

- I include 4 new arrangements of the original breakwater rocks for increased flexibility. They all share textures.

Use

- The breakwater rocks are water-friendly buildings. By default they want to be placed on water, but can be placed on dry land using something like Fine Road Anarchy 2.

- The detail rocks are props, which means you can do whatever you want with them, but you'll probably want Adaptive Prop Visibility Distance so they don't vanish awkwardly.

- Every model comes with low-tri LODs to ease your GPU's suffering. But these are still rocks - and tiny rocks at that - so beware the tempation to cover entire riverbeds with them. It adds up.
9 Comments
Big Bad Nonja 28 Mar, 2020 @ 4:20am 
Hmm, looks good singly, check. looks good in squares, chekc. Looks good in rectangles, looks good in rows, and even odd.... HEY! Those rocks are flipping me off ! :D
Sp3ctre18 11 Feb, 2020 @ 9:09pm 
Glad to hear you had the thought too! Ah, and, interesting point about the texture projected downwards. A key point of this would be for sides and bottoms to look decent so we can have those 3D geological features, so that's a wrench in the idea. Apart from Ronyx there are the makers of other theme assets like surfaces and networks... hopefully there are enough minds with the theme texture experience to see if this is possible.
Strategy Nerd 11 Feb, 2020 @ 3:57pm 
I actually suspect it's relatively simple - as much as running a prewritten script in ModTools, at least. However, I'm not sure whether it'd work, depending on how the textures are projected. (Actual theme textures are 'projected' down vertically, so the undersides of rocks would be strange unless you could extract the theme texture for the asset. It might be doable already, I'd have to ask Ronyx)
Greyflame  [author] 11 Feb, 2020 @ 3:12pm 
Thank you Sp3ctre18 :) That is actually something that's crossed my mind, and something I'd love to have ... unfortunately, it's definitely beyond what I have the skills to do, if it's possible at all. My asset creation skills are pretty basic - I only know how to upload things "the way the developers intended", if that makes sense. I'm not sure what tricks Ronyx pulled off to make the plopable surfaces possible, but I suspect applying map textures to a model requires some special code to work.
Sp3ctre18 10 Feb, 2020 @ 9:29pm 
Awesome rock collections, though nothing I expect to use any time soon, sadly. However, in thinking about these and those you call modular, I realized a kind of rock set I think we've all needed but I haven't seen tried yet: non-terrain conforming THEME texture rocks, at least cliff, if not also grass textures. Do you think you can do this? The thing is that terrain texture is a 2D map we distort up and down like shaping a piece of paper, but we can't create more complex geometry. With theme texture blocks or rocks, we could make our own geological formations, even caves. Most importantly - and my specific use case - tunnels would be something can make ourselves. We could cut through a mountain with a ground road, cover the open top with the theme blocks or rocks, and even detail or line the tunnel however we want, so that any network can have a "modeled" tunnel.
Greyflame  [author] 2 Feb, 2020 @ 5:18pm 
Thank you everyone <3
Strategy Nerd 2 Feb, 2020 @ 4:31pm 
I never knew I needed rocks this much.

(I did)
clus 2 Feb, 2020 @ 4:29am 
I absolutely agree with LD19 ! Thx !
LDtailor 2 Feb, 2020 @ 1:12am 
You have been doing a fantastic job in the geology department. They add so much to the game. Thanks for all the options and hard work!