Arma 3
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ACE3 for Project injury Reaction (PiR)
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20 jan, 2020 @ 14:30
24 jan @ 12:03
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ACE3 for Project injury Reaction (PiR)

Beskrivning
If you want to use the PiR mod in conjunction with the ACE mod. Then you need to use this compatibility mod.

In ACE, the medical system, the fragment system, as well as some other little things are completely disabled.

There will be no compatibility of medical systems, this is impossible. All questions on this topic will be ignored.

Related mods:
PiR
Anims for PiR ACE NoIdle
Anims for PiR ACE
Anims for PiR WW2 ACE

________________________________________________________________________________________

Если вы хотите использовать мод PiR совместно с модом АСЕ. То вам необходимо использовать этот мод совместимости.

В ACE полностью отключается медицинская система, система осколков, а так же некоторые другие мелочи.

Совместимости медицинских систем не будет, это невозможно. Все вопросы на эту тему будут игнорироваться.

Сопутствующие моды:
PiR
Anims for PiR ACE NoIdle
Anims for PiR ACE
Anims for PiR WW2 ACE
Populära diskussioner Visa alla (2)
3
2 mar, 2024 @ 3:03
Issue with recovery.
Frankie Bacon
0
2 jul @ 8:24
Whole squad dies on start
Solir
390 kommentarer
FrecklesLeBato~<3 14 sep @ 15:53 
yo, idm the ace medical but i just wish the injured would squirm around on the floor like PiR, is there any mods that do that or no
0-0  [skapare] 1 mar @ 4:52 
TMA-1701

During injury and contusion, the volume of the sound changes. If you do not remove this parameter, the sound may work unpredictably, for example, remain quiet after injury.
TMA-1701 1 mar @ 2:10 
I turned off medical and frag systems of ACE without this mod, and the game seems to run fine.
I know this mod also turns off hearing damage, but how necessary is that? Asking because I really like the hearing system's immersion
0-0  [skapare] 17 feb @ 18:54 
Willy Stroker

Do you see the dependencies?))
Willy Stroker 17 feb @ 10:15 
do i run this with PIR original or just this?
0-0  [skapare] 17 feb @ 5:59 
Zero

No)))
Zero 17 feb @ 4:33 
Ahh thanks, I was using them, that's right. Is there any work around, other than not using them?
0-0  [skapare] 17 feb @ 2:19 
Zero

This only happens with some uniforms. For example, with the CUP.
Zero 16 feb @ 12:50 
Does anyone else have the problem where units, including the player, collide with others and ragdoll as if they were run over by a vehicle? I suspect this is caused by ACE and PIR together. I know that the 'vehicle-collision-ragdoll' feature is introduced by ACE (in vanilla, you just get injured or even killed at low speeds), but the collision issue—man on man—seems to be in conjunction with PIR.
0-0  [skapare] 1 feb @ 1:26 
Winnie Xi

So maybe you need to update ace_nomedical?)