Space Engineers

Space Engineers

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Rich HUD Master
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Type: Mod
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26.667 MB
10 jan, 2020 @ 20:26
4 jun @ 2:14
72 ändringsnotiser ( visa )

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Rich HUD Master

Beskrivning
This is not a mod. This is the master module of the Rich HUD Framework: a set of shared tools made to help modders create custom GUI. It's not strictly necessary for you to subscribe to this. If you have a mod that uses this, then it should be loaded automatically.

Introduction:
This is a framework for creating custom retained-mode GUI in Space Engineers workshop mods using the billboards supplied by the mod API. It's nothing fancy, but it has most of the basic functionality you'd expect from a UI framework: UI layering, configurable keybinds, windowing, and a decent library of common UI elements. For more information, see the readme[github.com] for the Client module and the example mod[github.com].

Discord:
If you have questions, feel free to message me on Discord at DarkHelmet#8946. I'm on Keen's Discord[discord.com], but I'm not usually in chat. Either ping me or PM me.
Populära diskussioner Visa alla (3)
10
9 aug @ 1:26
List of Mod's for Rich HUD Master
dRuPpI
106 kommentarer
VUL7UR3 23 jul @ 13:03 
Same here. Last update to this mod screwed something up.
Shaquille Oatmeal 29 jun @ 16:10 
this mod causes my cursor to flicker on the screen even when im not in a menu, also moving around when i look around, ive tried everything i can think of.
FEEÐBACK 8 nov, 2024 @ 3:50 
Any chance to add an option to change UI size to fix issues on economy screen store contracts screen and faction creation on 32:9 (5120x1440) ? :/
HawkyHawk 24 okt, 2024 @ 12:19 
Update, said bug has been encountered when disconnecting any grid w. merge blocks.
HawkyHawk 23 okt, 2024 @ 8:30 
@Dark Helmet

Currently, this mod will cause a bug when a "pseudo" connected merge block is connected.
The error occurs, when a projected small grid contains a merge block which is turned off, facing a another merge block upon which it is printed. When the merge block from the small grid blueprint is toggled on, an error "Missing blueprint" or similar will be spammed to the client.

The error can be avoided by saving blueprints with merge blocks on, but thought it might be nice if it was fixable. I believe the new update changed some file destinations?

Thanks for the mod btw, cool stuff
ForkSamurai 14 okt, 2024 @ 23:53 
I keep changing the values but they keep resetting. Can Some one give me some insight please?
Clockwork The Painfully Ok 14 okt, 2024 @ 23:47 
looks like the latest patch borked something?

getting this error

2024-10-15 13:46:10.820 - Thread: 1 -> Exception occurred: VRage.Game.ModAPI.ModCrashedException: Mod crashed! ---> System.Exception: Types of ApiModule cannot be instantiated before RichHudClient is initialized.
at RichHudFramework.Client.RichHudClient.ApiModule`1..ctor(ApiModuleTypes componentType, Boolean runOnServer, Boolean runOnClient)
at RichHudFramework.UI.Client.BindManager..ctor()
at RichHudFramework.UI.Client.BindManager.Init()
at RichHudFramework.UI.Client.BindManager.get_Instance()
at RichHudFramework.UI.Client.BindManager.GetBindGroup(String name)
at Sprays.Math0424.SpraysMod.UnloadData()
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
--- End of inner exception stack trace ---
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
at Sandbox.Game.World.MySession.Unload()
at Sandbox.Game.World.MySessionLoader.Unload()
✨Swatch✨ 7 jul, 2024 @ 14:19 
funny, broke my game cant connect to any online instances
Palric 1 maj, 2024 @ 15:10 
So how do I access it? Tried everything in the comments, also deleted it and let it reinstall but still not wirking; any tips?
daheque16 12 mar, 2024 @ 2:06 
I don't understand very well, what is it for? what is your function?