Space Engineers

Space Engineers

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Rich HUD Master
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Type: Mod
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26.667 MB
2020년 1월 10일 오후 8시 26분
2025년 6월 4일 오전 2시 14분
업데이트 노트 72개 (보기)

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Rich HUD Master

설명
This is not a mod. This is the master module of the Rich HUD Framework: a set of shared tools made to help modders create custom GUI. It's not strictly necessary for you to subscribe to this. If you have a mod that uses this, then it should be loaded automatically.

Introduction:
This is a framework for creating custom retained-mode GUI in Space Engineers workshop mods using the billboards supplied by the mod API. It's nothing fancy, but it has most of the basic functionality you'd expect from a UI framework: UI layering, configurable keybinds, windowing, and a decent library of common UI elements. For more information, see the readme[github.com] for the Client module and the example mod[github.com].

Discord:
If you have questions, feel free to message me on Discord at DarkHelmet#8946. I'm on Keen's Discord[discord.com], but I'm not usually in chat. Either ping me or PM me.
인기 토론 모두 보기(3)
10
2025년 8월 9일 오전 1시 26분
List of Mod's for Rich HUD Master
dRuPpI
댓글 106
VUL7UR3 2025년 7월 23일 오후 1시 03분 
Same here. Last update to this mod screwed something up.
Shaquille Oatmeal 2025년 6월 29일 오후 4시 10분 
this mod causes my cursor to flicker on the screen even when im not in a menu, also moving around when i look around, ive tried everything i can think of.
FEEÐBACK 2024년 11월 8일 오전 3시 50분 
Any chance to add an option to change UI size to fix issues on economy screen store contracts screen and faction creation on 32:9 (5120x1440) ? :/
HawkyHawk 2024년 10월 24일 오후 12시 19분 
Update, said bug has been encountered when disconnecting any grid w. merge blocks.
HawkyHawk 2024년 10월 23일 오전 8시 30분 
@Dark Helmet

Currently, this mod will cause a bug when a "pseudo" connected merge block is connected.
The error occurs, when a projected small grid contains a merge block which is turned off, facing a another merge block upon which it is printed. When the merge block from the small grid blueprint is toggled on, an error "Missing blueprint" or similar will be spammed to the client.

The error can be avoided by saving blueprints with merge blocks on, but thought it might be nice if it was fixable. I believe the new update changed some file destinations?

Thanks for the mod btw, cool stuff
ForkSamurai 2024년 10월 14일 오후 11시 53분 
I keep changing the values but they keep resetting. Can Some one give me some insight please?
Clockwork The Painfully Ok 2024년 10월 14일 오후 11시 47분 
looks like the latest patch borked something?

getting this error

2024-10-15 13:46:10.820 - Thread: 1 -> Exception occurred: VRage.Game.ModAPI.ModCrashedException: Mod crashed! ---> System.Exception: Types of ApiModule cannot be instantiated before RichHudClient is initialized.
at RichHudFramework.Client.RichHudClient.ApiModule`1..ctor(ApiModuleTypes componentType, Boolean runOnServer, Boolean runOnClient)
at RichHudFramework.UI.Client.BindManager..ctor()
at RichHudFramework.UI.Client.BindManager.Init()
at RichHudFramework.UI.Client.BindManager.get_Instance()
at RichHudFramework.UI.Client.BindManager.GetBindGroup(String name)
at Sprays.Math0424.SpraysMod.UnloadData()
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
--- End of inner exception stack trace ---
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
at Sandbox.Game.World.MySession.Unload()
at Sandbox.Game.World.MySessionLoader.Unload()
✨Swatch✨ 2024년 7월 7일 오후 2시 19분 
funny, broke my game cant connect to any online instances
Palric 2024년 5월 1일 오후 3시 10분 
So how do I access it? Tried everything in the comments, also deleted it and let it reinstall but still not wirking; any tips?
daheque16 2024년 3월 12일 오전 2시 06분 
I don't understand very well, what is it for? what is your function?