Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Gunfight
   
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2.487 MB
2020 年 1 月 1 日 下午 11:27
2021 年 3 月 14 日 下午 4:14
5 項更新註記 (檢視)

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Gunfight

描述
Modern Warfare Gunfight custom made for Black Ops 3.

----------------------------------------- Useful Information ----------------------------------------
* Source code: https://github.com/iamthatmichael/gunfight
** NOTE: For legal reasons audio and image raw files are not available, you can remove them from the mod OR find them yourself and make the specific asset type work.

* Social media: https://twitter.com/iAmThatMichael

* DVARS:
- scr_gf_dev_stop_bots - [0 or 1]: Make bots or not move.
- scr_gf_extra_movement - [0 or 1]: Allow the normal BO3 movement mechanics in the game.
- scr_gf_respawn - [0 or 1]: Players drop a dogtag whenever they die, friendlies can pick up the dogtag to revive their teammate.
- scr_gf_single_weapon - [0 or 1]: This is just a random mode where there's only [1] weapon in the level that players can fight over, it does drop and can be picked up unlike regular gunfight rules.
- bot_maxAllies/bot_maxAxis - [0 to 2]: Spawn # of bots for each team to fill the max cap of [2] per team.

* EDIT CLASSES:
- You have to edit the source code and build/compile/link the mod yourself, source code is noted above. The file to edit inside the source code is gamedata/tables/mp/gf_weapons.csv.

* ENABLE GAMEMODE:
- You can head into Private Match and change the Gamemode to "Gunfight" it'll be listed at the bottom, if it's not you can use the console by typing "/set_gametype gf" from the main-menu, if you're in-game you can do the same command but add ";map_restart" so the level restarts with the gamemode.

* CUSTOM MAPS/MAP DESIGNERS:
- For custom maps the map must contain:
- S&D spawnpoints "mp_sd_spawn_attacker/mp_sd_spawn_defender"
- DOM flag spawnpoints A/B/C, game uses flag B for the center position of the map/overtime flag capture.
-- make a copy of \_prefabs\mp\dom_flag_primary_a.map and rename it to dom_flag_primary_b.map (same directory), open the file in a text-editor (i.e. Notepad++) and in 2 locations where the "targetname"/"model" is "flag_trigger_a"/"_prefabs/mp/dom_flag_triggerless_a.map" change to "flag_trigger_b"/"_prefabs/mp/dom_flag_triggerless_b.map", save the file and you now have a working B flag.
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6 則留言
Mako  [作者] 2021 年 5 月 16 日 下午 1:43 
BAD_ASS675 please read the description bot support is already there.
MAFFIN_777 2021 年 5 月 15 日 上午 6:32 
can you mnake a version for multiplayer (bots) ???
Mako  [作者] 2021 年 3 月 30 日 下午 7:25 
Nope because the assets created are for zombies you need to create specific weapons for MP the game differs between the two modes strictly.
Diegeau 2021 年 3 月 30 日 上午 1:31 
You can't "import" the ZM MW2019 mod and adapt it for multiplayer ?
Mako  [作者] 2021 年 3 月 29 日 下午 12:20 
Probably not Db, because it's not my mod and you can't load two mods together. Is there even a MW weapon mod for MP? I've seen it in zombie maps only.
Diegeau 2021 年 3 月 29 日 上午 10:54 
Can you add a Modern Warfare Weapon mod ?