Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Gunfight
   
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2.487 MB
2020년 1월 1일 오후 11시 27분
2021년 3월 14일 오후 4시 14분
업데이트 노트 5개 (보기)

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Gunfight

설명
Modern Warfare Gunfight custom made for Black Ops 3.

----------------------------------------- Useful Information ----------------------------------------
* Source code: https://github.com/iamthatmichael/gunfight
** NOTE: For legal reasons audio and image raw files are not available, you can remove them from the mod OR find them yourself and make the specific asset type work.

* Social media: https://twitter.com/iAmThatMichael

* DVARS:
- scr_gf_dev_stop_bots - [0 or 1]: Make bots or not move.
- scr_gf_extra_movement - [0 or 1]: Allow the normal BO3 movement mechanics in the game.
- scr_gf_respawn - [0 or 1]: Players drop a dogtag whenever they die, friendlies can pick up the dogtag to revive their teammate.
- scr_gf_single_weapon - [0 or 1]: This is just a random mode where there's only [1] weapon in the level that players can fight over, it does drop and can be picked up unlike regular gunfight rules.
- bot_maxAllies/bot_maxAxis - [0 to 2]: Spawn # of bots for each team to fill the max cap of [2] per team.

* EDIT CLASSES:
- You have to edit the source code and build/compile/link the mod yourself, source code is noted above. The file to edit inside the source code is gamedata/tables/mp/gf_weapons.csv.

* ENABLE GAMEMODE:
- You can head into Private Match and change the Gamemode to "Gunfight" it'll be listed at the bottom, if it's not you can use the console by typing "/set_gametype gf" from the main-menu, if you're in-game you can do the same command but add ";map_restart" so the level restarts with the gamemode.

* CUSTOM MAPS/MAP DESIGNERS:
- For custom maps the map must contain:
- S&D spawnpoints "mp_sd_spawn_attacker/mp_sd_spawn_defender"
- DOM flag spawnpoints A/B/C, game uses flag B for the center position of the map/overtime flag capture.
-- make a copy of \_prefabs\mp\dom_flag_primary_a.map and rename it to dom_flag_primary_b.map (same directory), open the file in a text-editor (i.e. Notepad++) and in 2 locations where the "targetname"/"model" is "flag_trigger_a"/"_prefabs/mp/dom_flag_triggerless_a.map" change to "flag_trigger_b"/"_prefabs/mp/dom_flag_triggerless_b.map", save the file and you now have a working B flag.
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댓글 6
Mako  [작성자] 2021년 5월 16일 오후 1시 43분 
BAD_ASS675 please read the description bot support is already there.
MAFFIN_777 2021년 5월 15일 오전 6시 32분 
can you mnake a version for multiplayer (bots) ???
Mako  [작성자] 2021년 3월 30일 오후 7시 25분 
Nope because the assets created are for zombies you need to create specific weapons for MP the game differs between the two modes strictly.
Diegeau 2021년 3월 30일 오전 1시 31분 
You can't "import" the ZM MW2019 mod and adapt it for multiplayer ?
Mako  [작성자] 2021년 3월 29일 오후 12시 20분 
Probably not Db, because it's not my mod and you can't load two mods together. Is there even a MW weapon mod for MP? I've seen it in zombie maps only.
Diegeau 2021년 3월 29일 오전 10시 54분 
Can you add a Modern Warfare Weapon mod ?