Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Gunfight
   
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2.487 MB
1.1.2020 klo 23.27
14.3.2021 klo 16.14
5 muutosilmoitusta ( näytä )

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Gunfight

Kuvaus
Modern Warfare Gunfight custom made for Black Ops 3.

----------------------------------------- Useful Information ----------------------------------------
* Source code: https://github.com/iamthatmichael/gunfight
** NOTE: For legal reasons audio and image raw files are not available, you can remove them from the mod OR find them yourself and make the specific asset type work.

* Social media: https://twitter.com/iAmThatMichael

* DVARS:
- scr_gf_dev_stop_bots - [0 or 1]: Make bots or not move.
- scr_gf_extra_movement - [0 or 1]: Allow the normal BO3 movement mechanics in the game.
- scr_gf_respawn - [0 or 1]: Players drop a dogtag whenever they die, friendlies can pick up the dogtag to revive their teammate.
- scr_gf_single_weapon - [0 or 1]: This is just a random mode where there's only [1] weapon in the level that players can fight over, it does drop and can be picked up unlike regular gunfight rules.
- bot_maxAllies/bot_maxAxis - [0 to 2]: Spawn # of bots for each team to fill the max cap of [2] per team.

* EDIT CLASSES:
- You have to edit the source code and build/compile/link the mod yourself, source code is noted above. The file to edit inside the source code is gamedata/tables/mp/gf_weapons.csv.

* ENABLE GAMEMODE:
- You can head into Private Match and change the Gamemode to "Gunfight" it'll be listed at the bottom, if it's not you can use the console by typing "/set_gametype gf" from the main-menu, if you're in-game you can do the same command but add ";map_restart" so the level restarts with the gamemode.

* CUSTOM MAPS/MAP DESIGNERS:
- For custom maps the map must contain:
- S&D spawnpoints "mp_sd_spawn_attacker/mp_sd_spawn_defender"
- DOM flag spawnpoints A/B/C, game uses flag B for the center position of the map/overtime flag capture.
-- make a copy of \_prefabs\mp\dom_flag_primary_a.map and rename it to dom_flag_primary_b.map (same directory), open the file in a text-editor (i.e. Notepad++) and in 2 locations where the "targetname"/"model" is "flag_trigger_a"/"_prefabs/mp/dom_flag_triggerless_a.map" change to "flag_trigger_b"/"_prefabs/mp/dom_flag_triggerless_b.map", save the file and you now have a working B flag.
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6 kommenttia
Mako  [tekijä] 16.5.2021 klo 13.43 
BAD_ASS675 please read the description bot support is already there.
MAFFIN_777 15.5.2021 klo 6.32 
can you mnake a version for multiplayer (bots) ???
Mako  [tekijä] 30.3.2021 klo 19.25 
Nope because the assets created are for zombies you need to create specific weapons for MP the game differs between the two modes strictly.
Diegeau 30.3.2021 klo 1.31 
You can't "import" the ZM MW2019 mod and adapt it for multiplayer ?
Mako  [tekijä] 29.3.2021 klo 12.20 
Probably not Db, because it's not my mod and you can't load two mods together. Is there even a MW weapon mod for MP? I've seen it in zombie maps only.
Diegeau 29.3.2021 klo 10.54 
Can you add a Modern Warfare Weapon mod ?