Divinity: Original Sin 2

Divinity: Original Sin 2

2,424 ratings
Divinity Unleashed
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16.182 MB
30 Dec, 2019 @ 1:32pm
15 Aug @ 7:57pm
120 Change Notes ( view )

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Divinity Unleashed

Description
One mod to fix every community complaint about the world's greatest RPG, fully compatible with all of your favourite mods! REQUIRES NORBYTE'S SCRIPT EXTENDER[github.com] TO RUN.



Divinity Unleashed keeps the core DOS2 experience everybody loves and polishes its flaws into a solid foundation compatible with nearly any mod you can dream of. This gameplay overhaul bends over backwards to integrate with your favourite class mods, skill expansions and content packs, letting you fully customize your every playthrough.



This mod requires Norbyte's Script Extender[github.com]. You must install it first!
Norbyte's Script Extender is a powerful new tool that makes features like cooldown reduction, status extension and stat modification possible. To install it:
  • Visit this page[github.com]
  • Follow the instructions on the latest release
  • That's it - nothing else!
If you still have trouble installing, refer to Odinblade's How to install Norbyte's script extender guide.



  • Armour Overhaul: No longer acting as two separate HP bars, the armour you build now behaves as static damage reduction. Hybrid parties are better than ever before.
  • Status Simplicity: No status, even from mods, is resisted by armour or any other kind of mechanic. Instead, statuses from both the base game and other mods have been rebalanced for immediate application.
  • New mechanics: Cooldown reduction, status extension and more add a fresh coat of paint to the gameplay you love.
  • Lightweight and Immersive: Divinity Unleashed's features are unintrusive and let you pile on as many mods as you want, letting you play the game your way.
  • Turns Galore: Turn-skipping status effects have been made scarce, allowing for faster-paced combat. Even modded statuses have been predictively altered to fit this style.
  • Build Freedom: Offering more build freedom than ever before, Divinity Unleashed puts hybrid parties, healers and tanks on even footing with a comprehensive overhaul of character progression.
  • Not in the mood for cheese?: The game’s craziest exploits have been reined in for a tighter, more challenging experience. Telekinetic instant kills, infinite resurrection chains and sniping enemies miles away outside of combat have been scripted into oblivion. Get ready for a challenge!
  • Superior Balance: Thanks to an in-depth reworking of core game skills and mechanics, the Damage Meta is a thing of the past. With an even playing field, any sufficiently planned build is viable.
  • Might and Magic: Enemy resistances are squashed down to size and bosses no longer generate immunities on higher difficulties, gaining other buffs instead. Witches and wizards alike are more viable than ever.
  • Permanent Summons: Summons now have infinite duration, but while active, the skill used to summon them remains permanently on cooldown during combat. Summons are encouraged to cast before combat and keep alive.
  • Existing Save Compatibility: Thinking about trying this, but don't want to start a new game? Go ahead and slap it on an existing save file. This mod won't bite!
  • And much, much more!

You can read absolutely everything this mod has to offer in the cleanly formatted mod document[docs.google.com].



Divinity Unleashed works with all of your favourite class and skill mods. No compatibility patch required!

From any mod:
  • Corrosive and Magic damage are converted to Physical and Air respectively
  • Armour restoration is either converted to Vitality healing or converted into a custom status effect such as a boost to physical armour
  • Statuses previously resisted by armour... aren't!
  • Skills that scale with armour are boosted to deal appropriate damage
  • Weapon damage bonuses have been increased
  • Turn-skipping crowd control (except invulnerability statuses like Feenex's Cyclone) are automatically converted to non-turn-skipping, debilitating statuses instead

Mods that do not work with this mod:
  • Other core gameplay overhauls, such as Divine War. (Skill and ability overhauls like Odinblade's are fine)
  • Other mods modifying statuses.gamescript. (Only other core gameplay overhauls presently do this anyway)

Load order:
  • Does not matter.
Just be sure to load any mods changing base game skills after this mod, if you want their changes to take priority.



If you want to learn more about the extensive changes Divinity Unleashed has made to the game, you can browse the documentation[docs.google.com] at your leisure. It's an easy read, promise.



Want to discuss the mod and exchange build ideas with our community? Join our Discord server![discord.gg]



Want to donate to me? Check out my Ko-fi[ko-fi.com].

It's sincerely appreciated!



Do you own the GOG version? No problem! Just use the Nexusmods Link[www.nexusmods.com] to download and play this mod.



Special thanks to Wes Fenlon for featuring Divinity Unleashed in PCGamer Magazine!
Popular Discussions View All (22)
796
3 Sep @ 6:00am
PINNED: Bugs
Kalavinka
370
3 Oct @ 10:09am
PINNED: Balance
Kalavinka
24
19 Aug, 2023 @ 4:40pm
PINNED: Extender Issues
Kalavinka
1,900 Comments
rolexgaming28 6 Oct @ 2:54am 
Really like what this mod is doing, but I do prefer having the old armor system. Most of the fights, all you'll be dealing with are status effects. You'd need a dedicated character to deal with status and surface clearing or have skills dedicated to status and surface clearing just to deal with all of it. Its a deal breaker for me, (but I really do like the other features of the mod) unless you can make a version that keeps all the changes besides the armor?
Kalavinka  [author] 5 Oct @ 3:24pm 
You're speaking my language. Huntsman as the new Warfare is a big problem and I can definitely see how it'd end up that way. To be honest, a lot of DU testing never got into the endgame just because there was so much to test and fix.

Regarding long turn counts for statuses, I remember there used to be some wacky bugs. Can you share some build info of the people applying the statuses that end up long, and also the ones receiving?

Intelligence increases status duration, what sort of INT is your applying character at etc
Ben Dover 5 Oct @ 1:34pm 
Amazing mod, makes party variety so much better. I would echo the below in that while every other damage stat has been nerfed to try and make fights longer and more tactical, huntsman is better warfare, multiplying all long range damage and extending the range of the nerfed jumps way beyond what they used to be. Also I don't know is something has changed with that tiny recent patch but we seem to be getting loads of turns on buffs e.g. 9 turn peace of mind.
himera 443 29 Sep @ 3:34am 
And overall game felt easier with this mod on, so maybe you should make it more difficult? Like i was dont thinking at all, dont was using potions, scrolls, grenades, dont was thinking about positioning etc... I think good balaced game should force player to think and use all of the mechanics
himera 443 29 Sep @ 3:26am 
Sorry i mean combat skills. I suggest heavily nerf huntsman combat skill or fully remake it and reduce critical chance of ranged combat skill to like 1.5 or 2. I currently completed 3 arcs on ranged character and it felt to easy (difficulty tactican). Because of all the buffs that are collected during the game, you end up with 80+ percent of critical hit and damage like 1000+ in act 2, so you could basicaly one shot every enemy or end them in one turn
Kalavinka  [author] 29 Sep @ 2:08am 
Which ones in particular?
himera 443 29 Sep @ 12:20am 
Rebalance ranger skills, they are too powerful
Geen 24 Sep @ 1:39pm 
Still the objectively best way to play this game. Ill never understand why the devs used that awful armor system.
Kalavinka  [author] 21 Sep @ 4:34am 
Hey, thanks for saying so! "Active" may be a tad generous as updates are few and far between, but I appreciate it.
KyuZ 20 Sep @ 11:31pm 
Hello, I'd just like to say that its really cool that this mod is still very active and that the creator is still responding to comments! Thank you for your long service.