Transport Fever 2
Оценок: 266
Open Flora
   
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Метки: Asset, Terrain, trees
Размер файла
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1.140 MB
26 дек. 2019 г. в 16:44
Обновлений: 1 (просмотреть)

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Open Flora

Описание
Makes Trees and Terrain available for all map types. Brush tools work for all trees/terrain and trees are available to use with mixed tree/forester in game tool.

Plans for future updates: (feel free to add any suggestions for me in the comments)

Will be adding hedges soon.

Bug(s) known:

Triples of all tree assets for some people.

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Комментариев: 22
Panda130307 31 мар. 2024 г. в 13:55 
This mod spawns all trees with npc house building aswell, and when I deactivate this mod, most flora (even the map specific ones) become placeholders.
jhughes 16 янв. 2023 г. в 3:39 
@briansyston: This does not add NEW flora, it makes all default flora available on all maps. This means you can have temperate trees on a tropical map, etc.
briansyston 8 окт. 2022 г. в 7:16 
I did not subscribe to this but i am getting the same trees see my screen shot.
DangerPaws 26 авг. 2022 г. в 2:29 
@shaunus82 Thank you so so much for this tip!!!!! This has been a frustration for so long! :steamfacepalm:
shaunus82 29 июл. 2020 г. в 6:20 
rb58nl: If you hold SHIFT key while painting you can paint over things like the brown areas under trees, and around placed buildings.
rb58nl 9 июл. 2020 г. в 15:43 
Suggestion: Can you remove the dirt at the base of the tree, that is always generated when you plant a tree. The dirt will "always" ruin a nice concrete paint job on the floor
Mr.Kubor 8 мая. 2020 г. в 0:16 
Hello,
So triple trees will gonna be fixed?
tx
לעולם לא אישן שוב 14 мар. 2020 г. в 17:10 
So triple trees will gonna be fixed?
4mB3r197 5 янв. 2020 г. в 3:06 
Nice mod, thanks! But I have the same issue with tripled trees. I'm running the forester mod parallely.
Mountain Mama  [создатель] 2 янв. 2020 г. в 11:59 
@Duncan Okay, I have been able to replicate your problem. I'm still kind of trying to figure out why it happens for some people and not others, but I am planning on looking into this issue further this weekend. Sorry for this annoying bug.