Total War: ATTILA

Total War: ATTILA

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Medieval Kingdoms 1212 AD Scripts
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Taggar: mod, Campaign
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343.637 MB
11 dec, 2019 @ 18:10
25 jul @ 18:01
51 ändringsnotiser ( visa )

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Medieval Kingdoms 1212 AD Scripts

Beskrivning
MK1212 Scripts Component:
This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's campaign.

Special thanks to Causeless, Drunk Flamingo, Marthenil, Hardballer, and various C&C Modding Den discord users for their help!

Main Features:
Annex Vassals: Diplomatically annex vassals who have been subjugated for 10 or more turns.
Buffer States: Release vassal buffer states from conquered territories where your direct control may be tenuous.
Challenges: If you find the campaign too easy or just want to shake things up a bit, challenge campaigns are available when starting a new campaign.
Crusades: Travel far from your homeland to retake the Holy Land, in service of God or perhaps in search of glory and power.
Decisions: Enact decisions that can affect your ruler or your realm.
Frontend Overhaul: The frontend has been overhauled with changes such as a Grand Campaign start date selector (currently only 1212 AD is available), a modified faction selection screen, and increased room for factions in custom battles.
Dynamic Faction Ranks: Any faction in the campaign can grow from a county to an empire.
Holy Roman Empire System: Factions in the Holy Roman Empire are represented in the HRE system, complete with elections, imperial decrees, and reforms.
Increased Building Slots: Increased the number of building slots in settlements from 6 to 10.
Ironman Mode: Play with manual saving disable and unlock custom achievements!
Nicknames: Characters gain nicknames as a consequence of their actions or the traits that they have.
Population: Cities now have population, which directly affects their squalor levels and economy. All non-mercenary units require population of their respective classes to recruit.
Region Trading: Regions can be traded with AI factions, with weighted values based on diplomatic attitude, distance from their borders, and the value of the regions' buildings.
Story Events: Various factions have scripted story events, offering unique challenges for certain factions.
The Pope: Catholic factions may find themselves with a thorn in their side in the form of His Holiness himself. However, those who placate the pope may receive certain boons.
War Weariness: Returning from Age of Charlemagne but modified to suit the needs of MK1212, War Weariness encourages shorter and fewer wars.
World Events: The world itself will not stand idle as you progress through the campaign. Invasions, great plagues, famines, and climate change can all ravage the land.

Coming Soon:
AI & Multiplayer Population System Support
College of Cardinas & Playable Papacy
New Decisions & Story Events
Republic Mechanics

Recommended Mod Load Order
Medieval Kingdoms 1212AD Scripts
Medieval Kingdoms 1212AD - Custom cities beta
Medieval Kingdoms 1212AD Base Pack - Campaign Alpha
Medieval Kingdoms 1212AD Models Pack 1.v2
Medieval Kingdoms 1212AD Models Pack 2
Medieval Kingdoms 1212AD Models Pack 3
Medieval Kingdoms 1212AD Models Pack 4
Medieval Kingdoms 1212AD Models Pack 5
Medieval Kingdoms 1212AD Models Pack 6
Medieval Kingdoms 1212AD Models Pack 7
Medieval Kingdoms 1212AD Models Pack 8
Medieval Kingdoms 1212AD Models Pack 9
Medieval Kingdoms 1212AD Music


Note: This mod currently only supports English unless you also have a translation submod enabled.

View a more detailed FAQ on the main mod workshop page.

MK1212 Scripts Github[github.com]

MK1212 Development Trello[trello.com]

Please let me know of any bugs you encounter!
Populära diskussioner Visa alla (174)
9
20 okt, 2024 @ 12:02
Saving is broken
Yf
2
30 jun @ 19:33
Are there any AGENTS in Foreign Factions of MOD 1212 AD?
akkauntgewgler
9
29 okt, 2024 @ 8:49
HRE doesn't work anymore?
Luke_Lykos'91
2 131 kommentarer
Aegon the Conqueror 10 timmar sedan 
@Tycherious Yup I turned off all in one mod and subscribed to your other old mods included in it in the meantime, thanks! Looking forward to your fix for all in one when you are able :)
Tycherious  [skapare] 17 sep @ 15:17 
@DewliN Issue on your end. Reach out on discord for further troubleshooting assistance.

@ambiorics next update they will be playable with proper family tree,ect.

@fretkaf please screenshot and show on our discord

@Aegon the Conqueror during AI Mongols turn? Probably because you have my broken all in one mod active, double check this please.

@eddiesoderberg7 They are fixed, just redownload the model packs.

@Keme Other things will be worked on first. 1380 may not be worked on until expanded map is done.
Keme 17 sep @ 13:02 
Is the 1380 company coming out soon?
eddiesoderberg7 17 sep @ 0:26 
Tycherious can you pls see if you can fix lithuanian troops not appering in battles they are one of my favorite factions
Aegon the Conqueror 16 sep @ 0:07 
Hi! I'm suddenly having problems with the game crashing during AI's turn. The game crashes particularly at the AI turn for "Ulus of Jochi" in my previous campaign (started happening around turn 90+). I tried loading an older save game file but after a few turns it still crashes at that particular AI's turn. Also, I started a completely new campaign and after around 5-8 turns into it the same thing happened, crashed during "Ulus of Jochi" AI turn. I hope someone can help.
fretkaf 10 sep @ 4:53 
yeah suddnely im having the same probem, no campaign appearing
ambiorics 8 sep @ 11:59 
when will the ildegisids return as a playable faction
GiulioCesare 5 sep @ 9:52 
same problem as filip21fb, I inserted the entire attila folder in the exceptions but nothing, it continues to crash every few seconds after activating the 10 slot script
DewliN 3 sep @ 12:55 
Hey, i cant play this game. it running but i cant start any campange or something. only fast game running. Pls help ... XD
Tycherious  [skapare] 30 aug @ 3:36 
@hyungminsuh There should be a way, again like I've mentioned to others it's easier to answer questions on our discord. Thanks!