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Rapportera problem med översättningen










@ilcicci1983 I know of a couple of these LUTs, and I also find them too strong in the highlights, especially if an object is white. Personally I found a remedy by slightly adjusting the direct and indirect light with the Ultimate Eyecandy. Now instead of lut I use the relight mod
Unfortunately, going to change the textures now is a colossal undertaking. It almost means redoing the whole set from scratch.
I created my previous map
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2450641319&tscn=1619082238
having to manually position all the guardrails.
These:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1889660581
Nice but Very very uncomfortable and they end up underground out of 25 tiles.
Now I am creating a new map and I am using your Highways because I find them in general also better than Clus highways (Concrete Highways), especially for intersections. Darkening the walls and guardrails just a little are the only things I would retouch, but that said, great work. The best Highway of the workshop.
Do you use any LUTs? I wonder because, with some of them, I also saw that the highlights are a bit too bright.
Yes, the guardrails are less beautiful but it is a compromise to slightly reduce the overall impact of the highway on the FPS considering that they are always present along the entire length of the road itself. :-)