UBOAT
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[2022.1] Expanded Ports (End of Support)
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546.011 MB
8 Dec, 2019 @ 1:41pm
23 Oct, 2023 @ 7:46pm
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[2022.1] Expanded Ports (End of Support)

In 1 collection by link
Custom Install of UBE Components
10 items
Description
Summary
Synced with UBE 0.8.6
Updated for 2022.1
Ports Expanded Uboat Mod hopes to recreate the occupation of Germany from 1939-1944 and represent Axis Control of Europe over the course of the war. Ports now change ownership to the appropriate county and airfields become active as the war progresses.

Updated to patch 128H4

Features
This mod adds an additional 100+ ports around the Atlantic Theater.
Depending on the date within your campaign ports and airfields will become captured and occupied by Axis or Allied forces as the war progresses all the way up to Germanys surrender. To have the best experience, it is recommended you install Expanded Convoys and Shipping Lanes Mod which adds shipping vessels and convoys to all of the ports included in this mod.

Note
This Mod is not compatible with Uboat Expanded. Data in Expanded Ports is already contained within UBE.
Expect bugs.
Port ownership transitions may not all be correct or present.
Added Ports utilizes pre-existing Port assets. This allows actual Ports to appear rather than placeholder assets, however some labels may be incorrect. This is the best I can do for the moment without building custom assets
Some ports may be partially touching the coast line or have improper placement.
Report issues or suggest changes with naming, port placement, or port country ownership changes
Copyright 2020 SteamUser: Link. This item is not authorized for posting on Steam, except under the Steam account named Link
Popular Discussions View All (2)
7
1 May, 2023 @ 5:05am
Suggestions and Feedback
link
0
13 Sep, 2021 @ 3:14am
Cannot enable the mod :(
hockenberry
253 Comments
link  [author] 7 hours ago 
this mod utilized the original port assets for the game, which it could easily clone in new locations. however the new versions of the game do not support/ have these assets anymore. so now they will not load, and are merely a icon location (without a port) and may or may not be able to support ship traffic.

the functionality of this mod is significantly reduced from its original version when port assets could be cloned to other locations.
Volpeusz 20 hours ago 
i know its semi correct but i guess since this is connected to ube in some way then i wanna ask why ports are just points on map without actual port?
link  [author] 26 Feb, 2024 @ 5:27pm 
or you need to enable it in the launcher
link  [author] 26 Feb, 2024 @ 5:27pm 
the one downloaded by the workshop is always the latest version
Tamir-Yehuda 25 Feb, 2024 @ 11:29pm 
How do I download the latest version of this Mod?
link  [author] 11 Feb, 2024 @ 7:53am 
You would have to look it output log and see if there is an error. Also also, if you're using other mods, they may also have dependencies
link  [author] 11 Feb, 2024 @ 7:52am 
No, it is not normal
hdsiding 11 Feb, 2024 @ 6:44am 
Hi, uhm is it normal that i enable expanded ports and expanded convoys and shipping lanes and load 10 minutes into a new game and it doesnt work?
Cardolam 27 Dec, 2023 @ 5:33am 
@link

Thank you very much for your swift help. Happy new year!
link  [author] 26 Dec, 2023 @ 5:49pm 
a general guidance would be any mod which has dependencies should come last. dependencies should load first

so by that logic, using the mods you listed

1. ports expanded 2. expanded ship names 3. Convoy & shipping