Scrap Mechanic

Scrap Mechanic

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Cannons Pack
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5.916 MB
2 listopada 2019 o 9:15
11 września 2024 o 23:37
Listy zmian: 89 ( zobacz )

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Cannons Pack

W 1 kolekcji stworzonej przez Questionable Mark
Questionable Mark's creations
Przedmioty: 23
Opis
This mods contains 21 awesome cannons with shooting animations and custom projectiles.

This mod contains:
- Tank cannon - Flak cannon - Naval cannon - 2nd tank cannon - M1 Abrams cannon - Schwerer Gustav cannon (mortar) - Aircraft cannon - 2nd naval cannon - 3rd tank cannon - Railgun - 2nd railgun (has better effects and it's more powerful) - M109 cannon (howitzer) - Rocket launcher - Smart cannon (works with the number logic from 'The Modpack') - Small smart cannon - Orbital cannon - Smart rocket launcher (you can use The Modpack to input some stuff) - Flare (heat decoy) launcher - EMP Cannon (disconnects logic) - Smart Rocket Detector - Shell Ejector - Laser Cannon - Small Rocket Pod - Large Rocket Pod

Language support:
- English: by default - Russian: by default - German: by default - Polish: Thanks to Driver for the translation!

Contributors:
Questionable Mark - creator of all the textures, UV maps for models, scripts and a behaviour of the projectiles Gratiskatze - creator of the most cannons, creator of the logo, beta-tester and German language translator. Brent Batch - creator of the old scripts and Global Script. Kein Anderer - beta-tester and German language translator. Driver - creator of an EMP Cannon model and Polish language translator. Seemomster - creator of the 2nd Tank Cannon.

If you want to support us and you like this mod you can leave your thumbs up on this mod and add it to your favorites.
Popularne dyskusje Zobacz wszystkie (19)
89
4 sierpnia o 3:21
Some ideas for this mod:
Cigarette
59
26 kwietnia 2024 o 11:33
PRZYPIĘTE: [USE GUI INSTEAD] Smart Cannon instructions
Questionable Mark
46
25 lipca o 20:47
PRZYPIĘTE: Smart Rocket Launcher Instructions
Questionable Mark
Komentarzy: 587
ufrog 6 sierpnia o 3:16 
Hi, it's me again. This is the name of my project, "altyleria".
P3cap 10 lipca o 7:14 
ammo update? 🥺
Ben_Games 16 maja o 12:46 
пж сделайте его ещё и для выживалки
K1RILL 30 kwietnia o 18:47 
ayo good mod but i cant use the orbital cannon someon help?
ben ekonomistim 16 kwietnia o 2:45 
projectiles per shot doesnt work or shooting the same block with 2 cannons nearly the same time they just destroy 1 block instead of 2 so penetration doesnt work. is there a fix?
Disko35 24 marca o 14:38 
Ufrog can you upload a build that has your calculationthing? i dont get what you mean
trevorb2958 11 lutego o 13:06 
how do i shoot the cannons?
Godofredo 1 lutego o 11:06 
Hi, would be possible to know the speed of the proyectile of each cannon when shot? Does the speed decrease due to drag or does it remain constant? Thx.
ufrog 27 stycznia o 9:59 
Thank you for your answer. I found a way to calculate the trajectory. I took Angel 3 degrees and I shooted ones, then I used calculation (distance from bearing to the middle of impact crater/sin(2*angel))=(620 / sin(2*3)=5931,399=x x =( rati of (beginning velocity)^2/gravity)
d=distans a=angel a=arcsin(d/x). Changing x can adapt this formula for other canons. I hope that it will be helpful. :-)
***** 21 stycznia o 11:02 
ufrog i tried it too, and i remember dividing or multiplying by two some value, but idk which. either distance or velocity, and idk if before or after. try some shenanigans, try seeing if something like this helps