Stonehearth

Stonehearth

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windmill mod
   
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Taggar: Decoration
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29 okt, 2019 @ 9:42
8 nov, 2019 @ 3:40
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windmill mod

Beskrivning
ports over the old windmill decoration from the stonehearth caffe mod, and adds in another newer windmill. adds nothing else.
carpenter can craft both.

asked froggy's permission to use caffe' assets.
22 kommentarer
Thahat  [skapare] 22 mar, 2022 @ 2:19 
your welcome!
小白狮 22 mar, 2022 @ 2:05 
Then I deleted the game and downloaded it again. Then all the files disappeared:BEfear:, but I found mod:DSTchest:......
小白狮 22 mar, 2022 @ 1:59 
Thank you for your reply and reminder. In fact, I opened it, but I couldn't find the mod template and content
Thahat  [skapare] 21 mar, 2022 @ 6:11 
did you try to put a template down that used the mill part with the mod turned off?
"attempt to index local 'json' (a nil value)" = "you told me to look at a thing that doesnt exist"
"'millmod' has no alias named 'wind_sail_2' in the manifest" = "i looked at the place called millmod, and at that place i could not find the item with that name"
小白狮 21 mar, 2022 @ 2:58 
2
release-949 (x64)[M]
stonehearth_ace/lib/building/fixture_utils.lua:159: attempt to index local 'json' (a nil value)
stack traceback:
[C]: ?
stonehearth_ace/lib/building/fixture_utils.lua:159: in function 'get_cutter_from_uri'
stonehearth/lib/building/fixture_data.lua:57: in function '_old_lostems__init'
lostems/monkey_patches/lostems_fixture_data.lua:52: in function '__init'
radiant/modules/commons.lua:22: in function <radiant/modules/commons.lua:15>
(tail call): ?
stonehearth/lib/building/template_utils.lua:334: in function '_json_to_data'
stonehearth/lib/building/template_utils.lua:424: in function 'load_template_as_temp'
...services/client/building/building_client_service.lua:907: in function '?'
...services/client/building/building_client_service.lua:962: in function <...services/client/building/building_client_service.lua:955>
小白狮 21 mar, 2022 @ 2:58 
1
release-949 (x64)[M]
c++ exception: 'millmod' has no alias named 'wind_sail_2' in the manifest.
stack traceback:
[C]: in function 'load_json'
stonehearth_ace/radiant/modules/resources.lua:39: in function 'load_json'
stonehearth_ace/lib/building/fixture_utils.lua:16: in function '_get_fixture_json'
stonehearth_ace/lib/building/fixture_utils.lua:158: in function 'get_cutter_from_uri'
stonehearth/lib/building/fixture_data.lua:57: in function '_old_lostems__init'
lostems/monkey_patches/lostems_fixture_data.lua:52: in function '__init'
radiant/modules/commons.lua:22: in function <radiant/modules/commons.lua:15>
(tail call): ?
小白狮 21 mar, 2022 @ 2:58 
stonehearth/lib/building/template_utils.lua:334: in function '_json_to_data'
stonehearth/lib/building/template_utils.lua:424: in function 'load_template_as_temp'
...services/client/building/building_client_service.lua:907: in function '?'
...services/client/building/building_client_service.lua:962: in function <...services/client/building/building_client_service.lua:955>
Thahat  [skapare] 19 mar, 2022 @ 4:07 
@Daemon Trooper, yep everything is fine here! i still ocasionally check in on the stonehearth discord to see how everyone is doing but beyond that not much. i expect most of the veteran stonehearth modders will be found back clumped up once Hytale releases, i remember everyone being quite hyped about that one :P. but yeah, i support modders helping each other, it makes it more fun for everyone involved!
Anthaderas 18 mar, 2022 @ 23:29 
@PandaWaffles, agreed, ThaHat is such an example for the modding community, he creates awesome stuff, is answering as much as he can, is honest and shares the source of his creations for it to be continued or upgraded or even be the base material for something completely different. Creativity is free, it's a language that shares inspiration, and he speaks it fluently :D

Hope everything's fine on you side mister ThaHat, wish you all the best, and we'll all be glad to welcome you back down there, on the workshop if ever you do come back !
PandaWaffles 12 mar, 2021 @ 4:17 
Hi, Thahat, sad to hear you don't mod anymore, you make some great stuff!
Anyway, thank you very much for your reply, and letting me know what could be done with this! Cheers.