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I looked at the comparison pictures and saw no differences.
I'll subscribe to it and see if there are noticeable differences ingame...
It's looking good, maybe I'll notice differences between the CC/LUTs ingame.
There are just slightly changes between the three versions.
10% saturation is the difference(no color balance or anything else is edited). You can see this in the comparison pictures:
https://gtm.steamproxy.vip/ugc/771730460393335728/89B9FE756CE9702CFCF5111A427A16773D3D24DE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false
@[2RCP] Enzo
Thank you.
good to see you're still around @CreativeDEX :)
Ok the retaining wall was not easy to get, this simpel looking detail took me days to get this. I tried lot before etc. . This in the picture is just a slope network combined w lot more decals as texture. Not easy to use bcs you need to be bit good w editing the terrain. This is the slope network i use for this(grass and concrete version included):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1674146668
and this decal pack as texture(second decal in this pack):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=881628000
You will need Move It mod to get the decals in best position(height):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1619685021&searchtext=move+it
and also Decal Prop Fix for this kind bigger decals(link for this mod on the linked decal).
Street or road texture/color depends on roads used and theme texture, in this i used the Laviante 2.0 theme+NEXT2 Hwy roads. But any other rural hwy road or any road should have same texture w the Laviante theme. In this pic roads texture could look bit different or more detailed bcs i use a lot of props/decals to add more details. Map Theme link is in the description.
dude, I've looked everywhere for a retaining wall that looks like the one you show in the first screenshot.
It seems that @H E N N E is also looking for the same thing.
I was wondering if you could give us a clue of what you used.