Cities: Skylines

Cities: Skylines

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Custom Effect Loader
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194.865 KB
2019년 10월 11일 오후 6시 19분
2023년 1월 14일 오후 2시 32분
업데이트 노트 3개 (보기)

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Custom Effect Loader

설명
This mod is required for props and vehicles with custom light effects. It sets up and enables the effects on level load. Just install and enable the mod and enjoy the lights :)

Cool assets with custom effects! Get them!


All Assets with Custom Effects Tag

Performance

Performance should be excellent! There is no difference between the shipped light effects and custom ones.

What if the mod breaks? Do I loose my savegame?

It's very unlikely that the mod breaks as it uses core systems of the game that weren't changed in a long time.

Props: No it won't break anything. The only effect is that props that depend on this mod will loose their light effects if the mod is no longer available. This is a purely visible mod and it can be disabled at any time!

Vehicles: For some vehicles with custom light effects (that were saved using "Extended Asset Editor"), this mod becomes a hard dependency. Luckily you can always unsubscribe broken vehicle assets if something goes wrong! Vehicles saved without EAE are not affected.

Documentation for Asset Creators[github.com]

Source[github.com]



For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.
댓글 84
Subby 2024년 10월 29일 오후 3시 01분 
Has the new DLC broken this? I saw LSM needed updating because asset ID names were added, so I assume this mod works with a similar pipeline.
TEST_USER 2024년 9월 8일 오후 2시 18분 
Steam is UNSUBSCRIBING a lot of mods and assets from this game. Even if it shows 'subscribed' it's not. You have to resub.
zin 2023년 5월 30일 오후 5시 10분 
Does this still work with the latest update?
ApollonDriver 2023년 3월 31일 오후 7시 07분 
Question: in the documentation, it says that the name of an effect must be unique. Does it mean that I must name all effects differently across all assets, or for example can I use a name I used on a different asset before? If no, can I re-use an effect on another asset by using the same name?
Polarstorm 2023년 2월 16일 오전 5시 28분 
Hey Bo, i have a problem wth blinking lights in a fence. The fence has the fence shader and all but the problem is that when the fence is bend vertically, as on a hillside as example, the lights stay in their height and don't fit to the new lower/higher segments of the fence. Is there a way to make that happen? I'am trying it for hours now and can't figure it out. :( I guess that there must be some way because vehicles (ships as example) also have blinking lights which go up and down depending on the angle of the vehicle.
boformer  [작성자] 2023년 1월 14일 오후 2시 46분 
this mod now requires Harmony 2
boformer  [작성자] 2023년 1월 14일 오후 2시 41분 
this mod now requires Harmony 2
boformer  [작성자] 2023년 1월 14일 오후 2시 33분 
update:

added support for custom blink types: https://github.com/boformer/CustomEffectLoader/blob/master/README.md#blinking-lights-and-custom-blink-vectors

updated for latest game version
ITS Xx_KILLER_NINJA_xX 2012 2023년 1월 9일 오전 5시 57분 
does this effect performance?
Alecthelm 2023년 1월 7일 오전 3시 16분 
works like an charm since day one, isnt -obviously- not determined to the patch cycles.