Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CIVITAS Sassanid
   
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23.131 MB
2019年10月8日 16時33分
2022年9月11日 9時19分
4 項目の変更履歴 ( 表示 )

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CIVITAS Sassanid

Sailor Cat 作成の 3 件のコレクション
Persia in Antiquity
16 アイテム
♂Deep♂Dark♂Civ & Leader Pool♂
36 アイテム
Play By Gao'd
34 アイテム
解説


SASSANID
This civilization has been made such that it will work with or without expansions. To do so, the civilization ability will change according to the expansion content you have enabled, if any.

Ability: Khwadāy-Nāmag
  • Gathering Storm: Specialty Districts yield +1 Great Person points if a District of that type has been built adjacent to a Government Plaza. The Government Plaza increases unit production by 20% in its city, and upon completion, Government Plaza buildings create roads on surrounding tiles, which increase in range and level with each tier of building.
  • Rise & Fall: Specialty Districts yield +1 Great Person points if a District of that type has been built adjacent to a Government Plaza. The Government Plaza increases unit production by 20% in its city.
  • Base Game: Specialty Districts yield +1 Great Person points if a District of that type has been built adjacent to the Capital. Military units are produced 20% faster in the capital.

Unit: Aswār
Sassanid unique cavalry unit that can move after attacking, has increased defense against ranged attacks, and has a unique promotion tree. Unlocks with the Feudalism civic.

District: Wiškar
Sassanid non-specialty cultural district. Specialty districts in its city gain a minor adjacency bonus from feature types adjacent to the Wiškar. Grants its city +1 Amenity, doesn't require population, and exerts zone of control. Unlocks the Royal Hunt project.

District Project: Royal Hunt
Spawns a random unique unit for which you have the prerequisite tech or civic. Defaults to units from your era when applicable. +1 Amenity when active.

ADDITIONAL ITEMS
This mod is for the Civilization only, and as such will require additional leaders to play. Please click on the image links below for additional leaders and other options.


MOD SUPPORT
This mod currently includes support for:
CIVITAS Resources
Amatheria's Resourceful 2
SeelingCat's Nomina - Dynamic Civ and Leader Names
C15 and SeelingCat's Colonial City Names
Gedemon's YNAEMP
40sw4rm's "Old World"
SeelingCat's Sui Generis

VERSIONS
The current version of CIVITAS Sassanid is v4.10. Current and previous versions are available on Github[github.com].

CREDITS
Concept & Design SailorCat, ChimpanG, Chrisy15, Digihuman, p0kiehl, SeelingCat, TheCrazyScotsman
Code SailorCat (SQL, Lua), ChimpanG (SQL)
Artwork ChimpanG (Icons), SailorCat (Custom Assets), Pixie (Icons)
City List SeelingCat
Testing SailorCat, Pixie, Disco
Special Thanks Laurana Kanan, Leugi

NOTES
In order for this mod to require no DLC, the civ music is set to Sumeria. If you have the Persia DLC and would like Persia music, subscribe to this mod as well.
人気スレッド 全て表示 (1)
9
2023年4月14日 7時16分
BUG REPORTS
Sailor Cat
38 件のコメント
Max 2023年1月15日 7時03分 
I did a royal hunt, but nothing seemed to happen? No unit spawned anyway, unique or otherwise.
Sailor Cat  [作成者] 2022年9月11日 9時24分 
Updated the Royal Hunt project and vastly reduced download size.

Royal Hunt now spawns a random unique unit for which you have the prerequisite tech or civic. Defaults to units from your era when applicable. +1 Amenity when active. It will now spawn a unit either on the Wiškar's plot or a valid water plot within range.
Sailor Cat  [作成者] 2022年8月31日 6時14分 
Yeah. Would be a good starter mod if you want to make one. Already an example for Sassanid units on the workshop.
Lord_Weasel 2021年7月27日 16時27分 
If I really like the unique district but don't want to go through all the trouble of having to play an entirely different civilization to do so (and just want to add it to Persia's uniques) is there a way to go about doing that?
Sailor Cat  [作成者] 2021年6月6日 14時22分 
Yeah.

Terrain : Rivers and Desert.
Resources : Horses, Citrus, Wine.
Mod Resources : Pomegranates, Caviar, Poppies, Dates, Saffron.
Tiroztam Mabi 2021年4月17日 4時30分 
do they have a start bias ?
Ramon 2021年4月10日 5時21分 
Working 100%.
Sailor Cat  [作成者] 2021年4月8日 18時54分 
They're all running fine, Ramon. Not sure what to tell you, other than to check what other mods you have running that may be causing conflictions.
Ramon 2021年4月8日 18時47分 
@Laurana Kanan I signed up but only two leaders appear and are playable. Boran has an error while loading and Khosrow 1 is not applicable in the selection of civilizations.

Shapur and Kawad are running 100%.
Laurana Kanan 2021年4月8日 16時43分 
@Ramon - You also need to subscribe to one of the Leader mods linked in the description above.