Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Ocen: 29
(3vs3) Crater of Doom
   
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Tagi: map, mp, 6p
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4.973 MB
24 września 2019 o 12:32
9 listopada 2019 o 16:51
Listy zmian: 9 ( zobacz )

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(3vs3) Crater of Doom

Opis
I was just messing around in Photoshop when I had an idea of how to create heightmaps easier and got this idea for a map. As a fan of the original DoW1, my maps always tend to recreate some of the playstyle of that game, so you can expect another battle where you can actually hold your base.

Comments and suggestions welcome.

Enjoy!



--- OTHER MAPS ---

(3vs3) Split Tongue - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1210185052
(3vs3) Thorgorum - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1230688241
(3vs3) The Pit - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1887925195


--- KNOWN ISSUES ---

- AI doesn't seem to be able to pathfind to the resource points on the plateaus and thus lacks resources which seems to slow it down a bit, haven't found a solution for this other than moving the points which is not an option.



--- CHANGELOG ---

Version 1.6
- added more details
- added another "easter egg"

Version 1.5
- major update
- additional defense points
- a lot of detail added
- changed skies to better suit the colorscheme

Version 1.4
- added hiding spots for scouts
- made a landspeeder rush a little less easy

Version 1.3
- major change on chokepoint on side of players 1,2,3 - might be applied to the other side as well
- added more detail around the whole center area
- "easter egg" - there's a semi-obvious fun location you can (ab)use

Version 1.2
- added shipwreck
- shot blocking and cover tweaked

Version 1.1
- added a few details and changed req points
- height adjusted
- deleted the green circle

Version 1.0
- initial release
Komentarzy: 13
[XIII] PosterS93 23 kwietnia 2020 o 20:35 
Looks great!
ARK Redeemer 6 października 2019 o 14:18 
Really like this map, very nice detailing and of course the awesome choke points. Love setting my troops up and turning the area into a killing field! Very balanced as well, gives both sides a fair/equal start, unlike some maps.
Enzo  [autor] 30 września 2019 o 13:32 
...and thanks for the positive feedback, too, btw. always appreciated! ;)
Enzo  [autor] 30 września 2019 o 12:48 
Updated again to V 1.3. If you play this PVP, let me know if there's a difference in how the choke points are layed out.
Enzo  [autor] 27 września 2019 o 15:09 
Updated, see above.

Will add more detail later, but am happy with gameplay so far...
Weemdog 26 września 2019 o 16:35 
Thanks for taking the time and making these maps.
LeCarmin_404 26 września 2019 o 11:29 
(Oh, and a question: what is this green circle near the left team base? :bbtduckshark: )
LeCarmin_404 26 września 2019 o 11:28 
By "impact" I wanted to mean... hell yeah, this is the motherfucking Crater of Doom! A place of destruction, where a huge... uh... meteor? Missile? Uh... A huge thing crashed! On the map plan, yes, I can see a mark of burning ground... But... Uh it's like really flat! Well, yes there is the high grounds but... I try to mean maybe a terraforming more depressed, more broken, more burnt. I don't know! What I wish is an impression, in gameplay or/and in design of destruction! (You can add it to if you think it's a good impression, it's your map, not mine)
Enzo  [autor] 26 września 2019 o 10:53 
@LeCarmin - thanks, yeah there are a few height issues, I noticed that as well, will try to improve this. What you meant about the crater you will have to explain in more detail, please. Thanks for the critique ;)

@cyberbot - I'm playing this game, and to make the experience better I made a few maps that suit my preffered playstyle. My time, my maps, you get to play them for free. What's not to like?
LeCarmin_404 26 września 2019 o 9:56 
The camera is really high, and I can't fill the "impact" of the crater, but it's a good map; it could be great as your two others as if this two facts are corrected; but it's a really nice work