Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I am not getting crashes or anything like that, but my main leader seems to only have the Triumphant paths available. My secondary heroes have both Triumphant and your mod paths available (which I would love to try as I like the idea of the super strong paths that excludes the other ones - combined with the triumphant paths that can be thrown in there too) but when I pick a path from your mod, it doesnt seem to actually unlock anything new, and the others path starters are not being removed.
I thought about this mod and although it is nice, I think it would be best if it worked differently, with a power (not a spell) that provides a bonus to one hex and the 6 surrounding hex. Some abilities do that, so I know that's possible. It would allow not having the ability to affect the units under your command, but any 6-7 units on a battlefield.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=524567032 and,
Hero Professions mod?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=616553983