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번역 관련 문제 보고
Is there a way to force the AI to scatter under fire, such as with a modified fnc_Brain.sqf or fnc_BrainReact.sqf, or pasteable script?
I want to use something like the "BulletClose" condition to make the AI hide when shot at. Currently, I can fire hundreds of rounds at the enemy (intentionally not hitting them, but within 10 meters), but they are mostly indifferent to high-velocity lead coming at them. When fired upon, they either crouch, go prone (then crouch again), or move a couple of meters to the left or right (still in the path of fire!), before returning fire. I tried setting some other non-LAMBS settings in the unit's init like dangerRadiusBulletClose or dangerRadiusHit (and some subskills), but the same behavior persists. Basically, bullets fail to deny the enemy their position.
I just want to corral the enemy into a bad spot using gunfire.
Don't you have a way to simply check - what causes a "negative" ai-response?
Sometimes it looks extremely strange and inappropriate. The AI can simply break the mission and stop following the player. I have to shoot such units (
can you try fix the long-standing arma ai bug? I don't know if it's a Lambs bug or a vanilla bug. Typically, many years, I would get this AI behavior if the AI squad was once in stealth mode. In this case, some squad members (can be one or more) will ignore any player commands and move at the slowest speed (switched to a step mode). While the rest of the squad will move normally.
1-2-3 ai-units will lag behind the player, even if the player changes their mode to "Safe" or "Aware", even if there is not even the slightest threat around! it's like they're caught in a loop they can't get out of.
They will simply walk super slowly with their weapons raised. After that, the problem may get worse - they may just stop inside a building or near a bush forever. And every player request will be answered with "Negative"
there multiple things have been fixed regarding sudden dismounts of crew of tanks.
Thanks for any answers you can provide, and I hope you have a great rest of your week!
I like it. But the bots often become stupid. Often in the city the bots hang in one place and do not pursue the enemy.
Is it possible to alter the garrison module to have a vertical axis as well? I have had situations where I don't want to garrison the whole building, especially the top levels—just the inner floors. Often times, buildings will have garrison spots on the roof.
Being able to change the Z-height of the module box would be super helpful. Or would that require changing way more code than I think it would?